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Eduard

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Everything posted by Eduard

  1. Ну не совсем... Можно смешивать 2 текстуры используя Mix текстуру, если нужно несколько текстур смешать, то можете использовать наш плагин-текстуру GrowFX MultiMap, он пока представлен тут. Также можно смешивать материалы, используя Blend материал. Если что-то будет не понятно, пришлите Вашу модель и фото, что хотели бы получить, и я попробую это сделать... Все что тут описано не совсем понятно мне... Пример из галереи, который вы показали, создан очень давно, и там не была такая задача. По идее такое дерево создать можно без проблем, используя разные комбинации распределителей и влияний (Affects). Если получаться не будет, пришлите мне фото дерева и название, и я попробую создать его... С уважением, Эдуард
  2. Посмотрите на возможности, которые дает Vertex color (он есть во всех меш построителях). С его помощью можно делать различные переходы от одного материала или текстуры к другому, по длине стволов/веток, и т.д. По этому поводу уже есть некоторые идеи: New leaf mesh Так что будем работать... Как это нельзя регулировать? Взгляните на апельсиновое дерево из нашей библиотеки растений, там даже используется анимация роста кастомного объекта (апельсина). Но также можно просто создать влияние (Affect) на параметр Scale в свитке Instanced geometry... Если что-то где-то не понятно, спрашивайте... С уважением, Эдуард
  3. Hi Nildo, I think very soon... Just a new version still contains some bugs, so now we're trying to fix them. After that, we'll release a version for 3dsMax 2014. Cheers
  4. Yes, we already have a similar idea to develop a "Profile mesh" builder. It will use splines as cross sections. Nevertheless, thanks for your idea, it gives us more info
  5. Usually the length of steps along path is the same, and if you add a chaos value, the last segment has a different length, as in your case. I think the new leaf will not be use the length of steps, and will calculate the polygon size based on their own parameters. Cheers
  6. Hi Paul, Of course, it's difficult, but we'll try to implement it... Thanks!
  7. Hi, most likely you forgot to turn on the Start instantly in the Path distributor parameters... Cheers
  8. Hi Jamie, As always, your work deserves to be in our main gallery Thanks, looks great!
  9. Ok, we'll think about this... For better control, I think we can try to implement something like a MultiPath mesh builder. That is, new mesh builder will be based on multiple paths that start from the same point within a Distributor in point. See my screenshot to see what I mean: It's my old idea, thanks for reminding me! Cheers
  10. Hi Levi, Yes, your idea is interesting ! We'll try to implement it... Thanks!
  11. Hi, Yes of course, please download here: CopyDir_Example_1.max CopyDir_Example_2.max CopyDir_Example_3.max CopyDir_Example_4.max Cheers
  12. Hi, Please can you send me your GrowFX model? And what is your version of 3dsMax? We'll try to investigate the problem... Thanks!
  13. Hi Archaeotect, Sorry for the delay! Yes of course, we'll try as soon as possible to add an optimization. However, please try to apply the Optimize steps before the Deviation direction modifier. That is, add the Deviation modifier latest in the list, after Optimize steps, it will work fine. Cheers
  14. Hi, Just create a new distributor, and add one distribution point. Then, turn on/off your distributors, ie turn on the distributor with 1 point, and turn off with 50 points. And vice versa. Nevertheless, we'll add this feature... Thanks!
  15. Hi Andrew, Yes, your idea is good. We'll try to implement it. Thanks!
  16. Hi Andrew, It's very strange! Just wondering what behavior in other lists when dragging items (distributors, modifiers, mesh builders)? Someone else is facing such problems when dragging paths in the list? Thanks!
  17. Hi Paul, Oh, you mean the node-based Editor, and I thought you're looking for render-node version, sorry Node-based editor will be in version 2.0, it's now still in development. Just version 1.9.2 is not yet officially released, so you can't find any release notes... Cheers
  18. Hi Andrew, You can do this now. Just create an additional path... See my example: Does it make sense to develop this distributor? Regarding the crashes, strange but it works fine for us. You're using version 1.9.0 or 1.9.2 Beta? PS: The node-based version you can download from MyGrowFX service Thanks! SpiralSurfaceDistributorExample.max
  19. Hi Roman, I'm glad that GrowFX used in such projects Thanks! Of course, we'll try to correct this difference shape of the tree for the Release version. Maybe we just add an additional option in the Deviation direction modifier. Let me know if you want to quickly get an update... Thanks! Best regards, Eduard
  20. No, GrowFX can work in any System Units. It's just our habit to work in centimeters... Cheers
  21. Hi Roman, Yes, you're right, there is a little difference form. It arose because we recently fixed some bug in the Deviation direction algorithm. If it's important and relevant, we'll try to fix it... Thanks!
  22. Hi, Please see the thread here: Different shape bug in Growfx1.9, I think the problem is the same... Now this problem has been solved, and you can download an update. Thanks!
  23. Hello, Strange, but I played with different GrowFX objects in 3ds Max 2014 and they are copied without any problems... Please send me your scene file, maybe it will help us somehow. Thanks!
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