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Showing most liked content since 01/24/18 in all areas

  1. 2 points
    Hi Everyone, GrowFX 1.9.9 (Service Pack 6) is now available. What's new: Added full compatibility with 3ds Max 2019 (64-bit); Added a new Shape modifier that allows the user to modify lines of path by control points; Added Use Last Level option in the Path and Path position distributor, which will allow using only the last level of the parent path; Added Path Pos - Min % and Path Pos - Max % parameters in the Instanced geometry, which will allow to control the appearance of the instanced objects along the parent path; Added the ability to affect to the Material ID of the mesh builders; Added the ability to affect to the Displace UVW Mapping parameters of some mesh builders; Added the MaxSctipt functions to access the Cache Mode parameters; Some minor bugs are fixed. Please feel free to ask if you have any questions. Thanks!
  2. 2 points
    Hello! I wish to show some of my latest work in GrowFX. All plants rendered in FStorm.
  3. 2 points
  4. 2 points

    Version 1.9.9

    8 downloads

    Tree in the snow. Height 2,5 m. The number of polygons 1833383. Textures included.
  5. 2 points

    Version 1.9.9

    11 downloads

    Dahlia Kenora Fireball. Height 1,2 m. The number of polygons 634832. Textures included.
  6. 2 points
    Sorry for late answer, had a vacation and very busy later.. So, I have some cactuses
  7. 1 point
    Oh, sorry Ok, please download it: GrowFX_1_9_9_SP6_Demo_3dsMax_2017_Setup.exe Thanks!
  8. 1 point
    Hi Nikolay Sych, Yes, you're right, it was a bug... What is your version of 3dsMax? I'll send you an update. Thanks!
  9. 1 point
    first test of Ficus elastica
  10. 1 point
    If anyone's interested... I solved what I needed to do in ZBrush. I processed each branch path as a cylinder mesh, exported the whole plant out of 3dsmax as an .obj and into ZBrush. I ran Dynamesh which fused the mesh together, and then ran Zremesher to turn the whole object into quads and clean up geometry . I also did the same with a Metamesh model and got similar-ish results, but with a lot more weird and unwanted bumps.
  11. 1 point
    Hi Rokas, We constantly have to postpone the development due to various requests from customers to add different features. User interface of version 2.0 is develops from scratch, where we use only algorithms. So, any changes in the current version should be copied to the new version, this also takes some time. We can simply ignore all requests for 3-4 months to finish version 2.0. Do you think this is normal? MetaMesh has a completely different operating principle, unlike BlobMesh. It is adapted to create plants using simple cylinders in places where there is no fusion of branches. If you're satisfied with the quality of the mesh (see screenshot below), then we can add it as a new mesh builder. Keep in mind BlobMesh is no UVW generation, and we'll need to use the UVW generator from Metamesh. I think it's works fast. MetaMesh vs BlobMesh BlobMesh Polys: 110068, Verts: 55036 MetaMesh Polys: 82468, Verts:41236 Our MetaMesh algorithm has sequential operations, and it's impossible to run in parallel. But we have ideas how to implement this, but it's very difficult in any case. My answers: 1. This will be in version 2.0. 2. I didn't understand anything. Please show on the screenshot how you want it to work? 3. Krrol is our employee in Exlevel. And soon we'll add all her plants to our free library. 4. We can create good tutorials, but after the release of version 2.0, we'll need to create new tutorials. If I knew that it would take a long time, of course we'd have created new tutorials for a long time ago. Now we're preparing a new feature for drawing with a mouse and modifying the lines by control points in the viewport. How do you propose to release this update? Or let users wait for this feature in version 2.0? I understand your concern, but now we're all doing it to finish it faster. Thanks!
  12. 1 point
    My latest work. 20 different plant species forming a large area resembling the amazon river. In addition to GrowFX I used the ForestPro plugin to scatter the plants in 3dsmax.
  13. 1 point

    Version 1.9.9

    6 downloads

    Bush in the snow. Height 0,85 m. The number of polygons 643702. Textures included.
  14. 1 point

    Version GrowFX 1.9.9

    92 downloads

    Hedge Clematis. 668614 polys. Textures are included.
  15. 1 point
    Hi All, A quick render of a Jacaranda mimosifolia. It's not the exact shape of the tree, but has been modified to fit into a specific space within a Archviz scene. Cheers Jamie EDIT--- Attached another render of the More classic Jacaranda shape
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