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  3. Hi Eduard, I am using 3DS Max 2020, Vray and am using version 1.9.9 SP8. I am rendering out an animation using a growfx tree from Max Tree - Plant Models Volume 2. As you can see from the rendered frames that I have flickering in the tree, I have seen other posts like this but was still unable to resolve my problem after reading them. I have attached the tree max file also. I have never experience this issue before when rendering with older versions of growfx and max 2016, although I have never tried with this particular tree before, If you are able to help that would be very much appreciate. Many Thanks, Kind Regards Will Tree flicker.mp4 Flickering Tree_2020.max
  4. Hi all, I have a setup using the Point distributor, but it looks like all of the plants that are generated on each point are the same. I thought the Seed offset would vary them so I changed the seed offset value to 50, thinking each point would generate a different plant with a seed offset of that value. But they all appear to still be the same. Is there something else I need to do to generate a different seed per point? Many thanks, Andy.
  5. I will give that a go, thank you very much for your swift response.
  6. Maybe I showed you a too complicated graph. Please look on my screenshot below, if Input Value = 1 in Switch_01 settings, then only Cylinder_mesh_01 will work for Path_01, but if Input Value = 2, then Meta_mesh_01 will work. Thus, by changing the Input Value, you can choose which mesh builder to use in your tree. Of course, later we'll record video tutorials. Thanks!
  7. This picture is still difficult to understand, look forward to the video tutorial
  8. Hi Infinite_Images, You need to create an Affect from Parameter: PathPosition on the main branches that grow from the trunk. Please see my screenshots: Thanks!
  9. Hi bartek_muczyn, Unfortunately this can't be implemented in the Meta Mesh, but you can create any shape of the trunk, for example using the following scheme: Result: For convenience, I show this in version 2.0, but you can also create this in GrowFX 1.9.9 SP9. Thanks!
  10. Hi baby3w, The tutorials will be later, but I can just explain how it works. This node allows you to switch between several nodes, depending on the Input Value. For example, if Input Value = 1, then the node connected to Output #1 will be used (because Output #1 = 1), if Input Value = 2, then will be used the node in Output #2 (because Output #2 = 2). To control the Input Value, you can connect the Public parameter, or any other node, such as Affect, Math or Random. The Switch node can be used in Direction modifiers, After Mesh Modifiers, Mesh builders, as well as for connecting child distributors to the path. In the latter case, the Affect cannot be used. Please see my screenshot: As a result, changing one value, you can completely change your plant. Thanks!
  11. Hi baby3w, We've fixed this bug! Thanks for your bug report!
  12. Hi all, I'm trying this, but when I change the affect factor graph so at 0% it's 1.0 and at 100% it's 0.05 all of my leaves scale the same. There is no scaling of leaves at the top of the plant. I think this is because my leaves are set to a path position distributor as I want them to grow of the end of a stem. How can I vary their size based on their distance from the ground? Thanks in advance.
  13. Earlier
  14. GrowFX 2.0 FOR max2019 Update date: March 18, 2020 Bugs that appear after the update, before the update is ok Cannot bake 3 Cannot bake.max
  15. Hi! I am 3dsmax user and work on 19.9 SP9 growfx. Now i'm stuck, because i created two types of tree trunks. One - typical mesh and other - metamesh. On typical mesh trunk i can create some section variation using curves ( surface displace rollout, radial offset and scale parameters ). Is it possible to do the same with metamesh trunk? I need to get result of first level branches fused with trunk, which is impossible to achieve with cylinder mesh trunk and metamesh branches. I want some variation on trunk right above ground level. Can anyone help me? Thanks in advance Bartek
  16. I see after the update, is there a tutorial or instructions for this new node?
  17. Hello, If possible can you please send me the Freelancer discount as well?
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  19. Hello baby3w, We've updated version 2.0 on the server, and now you can download it from the User Panel. Thanks!
  20. Hi Diego, We've updated version 2.0 on the server, and now you can download it from the User Panel. Thanks!
  21. Hello baby3w, We've already fixed several bugs in version 2.0, and will soon upload to the server. Yes, we removed the ability to record the cache to a single file, because this had a lot of problems. Firstly, the file size could be very large, also it didn't fully support multithreading mode. In the One File per Frame mode, your model will be calculated fully multithreaded, which makes it much faster. Yes, version 2.0 is not backward compatible with version 1.9.9 SP9, because it has many new features. We've already fixed all bugs in the cache mode, but we need some time to check everything. As soon as it's completed, I'll upload the update to the server. Thanks!
  22. Everything is very simple there: Assign different materials to your objects that are used in the Instanced geometry. After that, turn on the Generate MultiMaterial and click Update button in the IG settings. GrowFX will itself assign MultiSubObject material and apply a new MatIDs for these objects. Then just check the material from your GrowFX object in the material editor so that everything is properly assigned. Thanks!
  23. Unfortunately the MetaMesh creates only cylindrical trunks. Thanks!
  24. Hi Joris Ceoen, We've already fixed several bugs in version 2.0, and will soon upload to the server. If you can, please send me your scene file where this problem appears, I just want to check it... Thanks!
  25. Здравствуйте! Это Вы их чтоли на поверхности распределили? Если их распределить на некотором родительском пути (с некоторым переменным смещением, посредством Affect из Parameter:PathPosition и кривой для значения Factor), то можно получить тоже самое. И тогда можно будет создать еще такой же Affect из Parameter:PathPosition, и повлиять им на длину листика, у листика включить Scale proportionally, чтобы ширина также менялась, и регулируя кривую Factor, можно сделать изменяемый размер листьев. Ну а если очень хочется из некой поверхности, тогда можно создать Affect из Parameter:Surface, и в настройках Affect применить Factor Map, в которой задать градиент, и этим Affect также влиять на длину листьев. Спасибо!
  26. Hi Diego, Try to turn on the Disable Progress Bar and turn off the Creation Report in the Preference parameters rollout, so that no additional windows opens while GrowFX is running. Although I'm not sure, but I hope this helps. Thanks!
  27. Hi Eduard, The installation in workstation mode is not working when I put my PC as a slave on the Thinkbox Deadline. I had to install the Render Node version but then I can't edit my files, forcing me to reinstall the workstation version. Is it possible to get around this? Thanks
  28. Здравствуйте, подскажите, у меня есть листочки размещенные по объекту. Как можно сделать, чтобы верхние и нижние листочки были разных размеров?
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