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  4. After the direction of the parent path changes, the directions of the newly added child paths may form a chaotic crossover. It is hoped that GrowFX can add a feature to redirect all branches to both horizontal and vertical directions, just like the function in PlantFactory.
  5. Can GrowFX add a feature that allows a curve to work across multiple paths or levels? I believe this will greatly simplify the use of nodes and make production easier. Usually, I can quickly use Levels to create structures similar to the following with only 2 Paths. But how to create sub-levels on such a hierarchy is very troubling for me. I wish all sub-levels would be controlled by a unified curve, but that seems impossible because each level repeats the entire curve range, like below. It would be great if there was a node that could make Affect and Curve work as shown in the image below. If a path has three levels, we can use only the 0-0.33 range of Curve for the first level, 0.33-0.66 for the second, and 0.66-1.0 for the third. Moreover, this node does not only work between multiple Levels; when similar structures are created using multiple paths, it can also work across paths. To achieve a similar effect, I have to create this hierarchy separately with different paths, and then add a bunch of affects to each path for control. The nodes look very chaotic. I hope you will consider adding this feature, thank you.
  6. Hello Timursq, Thanks for your feedback. The Space Colonization result should be stable if the seed and all input data remain unchanged. However, this node is very sensitive to its inputs, such as parent paths, attractor points/clouds, distribution nodes, and other connected modifiers. Even small upstream changes can affect the resulting branch structure. But if almost any modification in the graph causes the result to change, I'd like to investigate it. Could you please send me a 3ds Max file with this model? Also, please let me know which parameters or nodes you're changing when this happens. This will help me check whether it's expected behavior or if there's a stability issue that needs to be fixed. Thanks!
  7. Hello, I’ve been experimenting with the new Space Colonization nodes. Great new tool. One thing I’m running into is that the distribution seems to reseed very easily. Almost any modification to another node in the graph appears to change the result, even when the Space Colonization settings themselves are unchanged. Is there a way to lock or stabilize the seed so the distribution remains consistent while editing other parts of the graph? Or am I missing an existing stable seed option somewhere? Thanks in advance.
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  9. Hello, Thank you for the detailed report, and sorry for the trouble. If the crashes are random and especially happen while changing nodes, inputs, or node order, the best way for me to investigate this is to check the actual scene. Space Colonization was significantly updated in recent versions, so it is very possible that there is a specific case in your model that triggers an instability. Could you please send me the 3ds Max file that reproduces the problem via private message or email? If possible, please also include a short description of the steps that usually lead to the crash or freeze. Once I have the file, I will investigate it and try to find the cause as soon as possible. Best regards, Eduard
  10. I'm using 3dsmax 2020 and GrowFX 2.2.0 . I don't know if there's an issue on my end, but the plugin became completely unpredictable and unstable. Random operations make 3ds Max crash. And it happens a lot... i.e., adding a trim node to a direction modifier or changing the input makes a crash. The same with changing the order of the nodes. Also getting memory failure errors, which is really strange because 2 million polys isn't that much. Sorry to say, but I'm getting crashes over and over again, and it happens randomly. The plugin freezes 3ds Max very often; the progress bar stops, and that's it; nothing happens, and I need to close 3ds Max. Never happened before with older installments of the plugin. I don't know if it helps - I'm using space colonization as a first builder in my model.
  11. Hi. Its a great tool. Thanks for that. I tested and i note the update and update all functions don´t works.
  12. Hello chroma, Thanks a lot for confirming that the updated version works correctly. We've now updated all GrowFX 2.2.0 builds on the server, so if anyone experiences a similar issue, please download and install the latest build again from your User panel account. Thanks again! Best regards, Eduard
  13. Hello Eduard, Thank you very much for your quick response. I also sent a reply to support@exlevel.com just a few moments ago. I tested the version you sent me, it works correctly. I really appreciate it. Best regards
  14. Hello chroma, Ok, I've sent you an update. Please try and let me know. Thanks!
  15. Hello Eduard, Thank you for the prompt response. I have sent the 3ds Max file. I would appreciate it if you could review it.
  16. Hello chroma, Thanks for your bug-report again! Yes, I noticed a problem when I added the Wind modifier. If some branches are deleted with the Eraser modifier, Max crashes. I've fixed it now, but I need to verify it with your Max file. If you can, send it to me. We also fixed the 'h' issue in the Copyright Text, as far as I remember, but if it still remains, I need to check with your file. So, if possible, please send me your Max files. You can send them to support@exlevel.com. And what version of 3dsMax are you using? I'll send you an update right away. Thanks!
  17. Thank you for your replies. I installed the latest version, 2.2.0, but GrowFX still crashes when I add a Wind Animation node and select a Wind Helper. I tested several different files and experienced the same crash in all of them. All of these are purchased files. However, I noticed that the name in the Copyright Text field has somehow changed to "h" instead of the original copyright owner's name. I would really like to add wind animation to these files. Would anybody be able to help or suggest a workaround? Any assistance would be greatly appreciated.
  18. Это Вы открыли редактор кривых, и в нем нет масштабирования поля с кривой, поскольку нет кропинга самой кривой в области просмотра. При перемещении точки за пределы области просмотра, она выходит за эти границы, и потом при завершении манипуляции, область просмотра масштабируется так, чтобы кривая снова находилась в этой области, и не выходила за границы. Если нужно увеличить область просмотра, можно просто растянуть окно больше за его края. Или не открывать этот редактор, а просто выделив ноду кривой, приблизится к ней, сделать общий масштаб более 300%, и там также появится режим редактирования этой кривой. Спасибо!
  19. не знаю баг это или фича, но в редакторе узлов не работает управление колесом мыши--масштаб и перемещение Pan , вместо этого управление передается на общий план нод
  20. Thanks for your bug-report. Yes, this issue has already been fixed, but the fix is included in the latest GrowFX 2.2.0 build. Version 2.1.2 is no longer being updated, so this fix cannot be applied to 2.1.2. You can download and install the latest GrowFX 2.2.0 build from your account. Thanks again!
  21. Добрый день, Азат! Про изменение цветов понял, исправляем. Я не понял про "скрыть вектор", что это за галочка такая? Но кажется догадываюсь, если ноду выключать галочкой "On" на боковой панели, то да, я заметил, что объект не обновляется. При включении нормально, все обновляется. Но ноду можно также выключать кликнув по иконке самой ноды, и вот тут все работает. Это тоже исправили, можете скачать обновление. Спасибо за указанные баги!
  22. Hi wallworm, We found that this issue was related to worker thread creation during the loading of the .dlo file. This has now been fixed. GrowFX no longer creates these threads during plugin loading. They are created later, only when a GrowFX object is created. We have updated all installer files, so please download and install the latest build again from your account of the User panel. Thanks!
  23. I installed the latest GrowFX today and Max is frozen on startup showing the Loading Plug-in startup message. Any advice would be greatly appreciated.
  24. Не срабатывает галочка "скрыть вектор" на серой панели.(Только через мануальное обновление)
  25. Не срабатывает интерактивная смена цвета векторов. Через старую панельку справа -норм
  26. Hi, I recently started using GrowFX 2.1.2, and whenever I add a Wind Animation node to the After Mesh Modifiers of the final leaf path, GrowFX crashes immediately. The same setup worked correctly in GrowFX 1.9.9 SP12. I have tested several different files, and the same behavior occurs in all of them, which makes me think there may be an issue with version 2.1.2. The leaf polygon count is not very high. I would like to add wind animation to my trees. If possible, I would like to revert to GrowFX 1.9.9 SP12. Could you please help me with this issue? 3dsmax 2023 GrowFX 1.9.9 SP12 or GrowFX 2.1.2 test.max
  27. Hello Fabio, Thank you for the update. I'm glad everything is working correctly now and that both Pivot Painter 2 textures are generated as expected. Thanks again for testing this and for sharing the result. This may be helpful for other users as well. Best regards, Eduard
  28. Hello, Thank you very much for your help and for testing the files on your side. I found the cause of the issue. In my screenshots, I changed the output path to simply "C:" to hide my Windows username and personal folder information before posting the images. However, the actual export location I was using was my Desktop folder, which is synchronized by OneDrive. Following your suggestion, I tried exporting to a different local folder that is not synchronized by OneDrive, and the problem was immediately resolved. Both Pivot Painter 2 textures are now generated correctly, including the XVector/XExtent TGA file. So it appears the issue was related to OneDrive synchronization or file access permissions during export, not to GrowFX itself or the models. Thank you again for the quick response, for testing my files, and for helping me identify the source of the problem. Best regards, Fabio
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