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  3. Yeah, i would also like to know about this, since i just bought the plugin.
  4. Hi schellicon, We had a slight delay in updating the User panel page, but now you can login and see discounts there for renewal too. You can just renew your license. If you buy a new license, this license also includes 1 year of maintenance for version 2.0. Thanks!
  5. just saw the black friday sales, there is nothing to read about Maintenance! my growfx 2 Maintenance ends tomorrow, if i rebuy(not extend) i have no Maintenance anymore? is this correct(cause i only need Individual License with updates-working alone)? or is there the growfx 2 not included? i`m confussed....nothing to read there..
  6. Hi, New to using growfx but am in need of a good eucalyptus populnea tree. Currently I have followed the growfx make a tree tutorial and I've tweaked a little to get a bigger height etc but I'm unsure how to control the levels of branches to increase in density near the top. The tutorial runs you through with 7 levels on the branches but increasing this number beyond I think 8 does nothing in my current tree. Increasing density and length seems to make geometry overlap and go weird. Attaching how the tree currently looks and a sort of reference image to similar effect. https://www.artstation.com/artwork/oZQxq Also this portfolio, the less heavy ones have what looks like nice shapes! 5 years ago :o so its definitely do able now :D just not familiar with the software welll enough yet. Any resources or tips to control this would be appreciated! I currently have the levels affect on branches start position 0 ... 5 or something to cull them before the tops of the trees. similar to what the tutorial did just a higher value.
  7. Hello, I am using the latest version and it seems there is a bug with the cache. It saved my animation correctly (128gb for 450 frames) but it won't load correctly. if i go to frame x and load the cache from the directory, it loads the frame correctly but as soon as i move in the timeline, the mesh disappears. the only way to have the mesh appear again is to select the cache again from it's folder. Loading a single frame keeps the mesh in the scene so the problem most likely comes from the sequence loading.
  8. Hi Maximus geekus, Universe is when the value is presented in the current units: Time is units of time, some parameters have this format: Ok, we'll figure out how to implement it. Thanks!
  9. Hi, I am trying to animate a fairly complicated tree growth and i have some questions about the value node. I understand the use for float and integer values but what do Universe and time values do ? I can't find anything in the help or online. I would like to animate my tree with a single parameter (age) going from 0 to 100%. It would be nice to have some clamp and curve fonctions so that a single value node can be used to give different numbers to other nodes. For exemple, the trunk would only grom from 0% to 80% of the original value node (thanks to a remap done with a curve) and the main braches would go from 10% to 100% all while only animating the first value node. I know some of this is already possible with the Affect node but i would like something that doen't need a parameter input to work properly. I have used growfx on a few projects now but i am far from being a pro so maybe all this is already possible. Thanks for your time
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  11. This is just a guess, but if your proxy is loading a new model per frame then your vertices might not actually be moving. I am not sure how you have the proxies set up though. Does it work when you render the animated unproxied model ?
  12. Hi, We use octane to render. But after enabling movable proxy and vertex mb we don't get any motion blur. Does it even work with octane. We tried to get motion blur from wind and moving trees Thanks
  13. Hi avihcc, I think you can use 2 paths instead of one to create this leaf. First, these paths must grow together, then they will separate in different directions. You can use the Copy dir modifier to make these paths copy some main path of the leaf. Here's an example: SplitLeaves_1.max But you can also make a separate path for split leaves. But there will be an unconnected mesh junction. Thanks!
  14. Hi stevesideas, You can create a length variation for the path of the flower center, then create an Affect from the length of this path to the length of the petals, so that the longer the center, the longer the petals will be. If your flower center uses its length to build the mesh, then you can create another control path that will parent the entire flower. Then use this control path to control the length of the petals as described above. Thanks!
  15. Hi Saz, Can you send me this scene file? Thanks!
  16. Hi Rokas, There is no such possibility at the moment, but we'll think about how to implement it. Thanks!
  17. Hello, I tried looking around but I didn't see the answer to this so I thought I would put it here. If I were to buy a license now (I got an email for the student license a couple months ago but Corona made that money right), would I get access to the 2.0 at launch? I saw that there's access to the Beta but not sure about the final. Just trying to see if I should hold off or not.
  18. Hi, I have a problem when trying to open a 3ds max file with growfx model. It was originally made in max 2021, I saved it as 2019 for a different workstation and I can't open it. The error I'm getting says CC_Graph: Critical error: curve is Null. After that max just crashed. Same thing happens when I'm trying to open growFX file in the node editor. I'm gonna attach screen-grab. Any help much appreciated. Cheers, Saz
  19. Hi Eduard: May I know is there a way to construct a pam leaf that has a split at the end as attached image ? Thanks CC
  20. I have 2 paths. 1 is the flower petals and the other is the flower center. How do I create scale variation for the entire flower? I only seem to be able to scale the petals and center individually. The scale for each flower and center needs to be uniform for each flower but varied for the collection.
  21. Hi cippall, Ok, you can try the update, please download it from your User panel account. Thanks!
  22. Hi guayabeiro, I looked at your plants and noticed that you're using the Wind modifier in the Direction modifiers. But I always recommend using it in After Mesh Modifiers, in this case, the animation is calculated much faster, sometimes in real time. You may not need to cache such models. Please see my attached file: Washingtonia_filifera animation_1.max Regarding the caching process, so far I've not found any obvious problems, but the file is more than 12 gigabytes for 300 frames. You can also try recording the cache in the One File per Frame mode, in this mode the caching works faster. In version 2.0, we completely removed the One File mode, because it has some problems. To create a seamless animation, you need to enable Looping animation in the Wind modifier settings, then set the Looping period as you like, for example, you set 200 frames for the trunk, 100 for branches, 50 for small branches, and 10 for the leaves. The main thing is always a multiple of 200, then your general period will be 200 frames of seamless animation. Thanks!
  23. Hi Eduard: Just to check is there a way to create the palm leaf in growfx as attached? Thanks CC
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