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  3. smiljan66

    Vertex colors export?

    If i have max 2018 and i did vertex color with grow fbx , when i export to fbx it will keep the vertex color data of the mesh? Thanks!
  4. The same happened with me I have sent you email with username and serial key. Please help!
  5. smiljan66

    Billboards something that can be next?

    The idea is generate a billboard of 8 sides for one tree only the one for example i made then you save that file and when you build your big scene you can add that lod billboard at distance , that can improve rendering times . , im not saying you build the huge scene with tons of trees then grow fx do the billboards NO , you make one tree or each specie , and one by one you do the billboard for later populating scene. Seems right. Thanks!
  6. Earlier
  7. Eduard

    GrowFX Student version?

    Hello mariane.cad76, Yes of course, I've sent you our offer for an educational license... Thanks!
  8. mariane.cad76

    GrowFX Student version?

    Hello, is it the educational license still available? I am a brazilian student and I would like to purchase the software. Looking forward for your answer. Regards!
  9. mentor

    3dmentor's plants

  10. Eduard

    How to hide tree name/label

    Ok. Just the path lines are not used to select an object in the viewport, and if you hide the icon, you'll not be able to select the object. Therefore, this option is available only in Meshes mode and only with the Selection mesh enabled. Thanks!
  11. rox44

    How to hide tree name/label

    Thank you for the response. I was thinking along those lines, but "hide icon" was blacked out. I randomly started hitting check boxes in that area and then magically/luckily "hide icon" became available and BOOM!!! no more text. Thanks again!
  12. Eduard

    How to hide tree name/label

    Hello rox44, Switch to Meshes mode, in the Viewport display group on the main GrowFX panel, and then turn on the Hide icon in the Preference parameters rollout. Thanks!
  13. Eduard

    New Site

    Hi Rokas, Yes, we've updated our website, but the MyGrowFX and Activation/Deactivation pages still remain. Soon we'll update them too. Thanks a lot!
  14. Thanks. That was helpful!
  15. Sorry for a noob question, but I can't figure out if any of the config settings do the trick, and haven't found a similar topic in this forum. I have a scene with several areas of GrowFX trees and I'd like to create some quick previews, but the text labels are very distracting and cover half the image. How do I turn those off? Thanks!
  16. Rokas

    New Site

    Congratulations on new site. Looking good! All the best
  17. ptrain03

    Angle Axis in Leaves Mesh Modifier

    Could you use the vector orientation modifier with y axis at 100% ?
  18. I'm working on a palm tree and I'm having a problem with the orientation of leaves. I've attached screenshots and a reference image with it. I've added Path Distributor Modifier with Turn Axis 0.0 and Count 2. When I rotate leaves using Angle Axis in Leaves_Mesh Modifier, Both sides of leaves (1 and 2 in the screenshot) rotate in the same direction. I want them to rotate opposite to each other to achieve the result like in the reference image (Leaves facing the camera). Is there anything I can do to achieve that result? Yes, I can create a whole new path just for the other side but if there's an alternate solution to it then please let me know. Thanks!
  19. LeeH

    Branch Length

    Eduard - thanks for that works a treat
  20. Eduard

    Branch Length

    Hi LeeH, You need to use the Parameter: Path position, in the Path distributor settings. Please see the tutorial: https://exlevel.com/tutorials/ > How to create a Branches (Part 1) Thanks!
  21. LeeH

    Branch Length

    Hi, Im fairly new to Grow FX so this may of been asked before. I am trying to adjust the branch length according to the tree height. So that the branches further up are shorter. Tried playing with Parameter length / affect but couldn't really get anything working
  22. Eduard

    Meta Mesh Problem

    Hi saeedmagic, You need to try using the Stop stitching feature. For more info see: https://exlevel.com/growfx-manual/Mesh.html#Meta_mesh Thanks!
  23. saeedmagic

    Meta Mesh Problem

    Hi Guys, I've been making some decorative plants which are quite small with a lot of branches (kinda bushy), I would like to have them with Meta Mesh in order to get a realistic looking on joint part. But the problem is as you can see on the attached image they also attached together and become one element which is not happening in real life! is there any way to avoid that problem? Thanks in advanced, Saeed
  24. saeedmagic

    Looking for GrowFX artist

    I'm interested! www.saeedamiri.com
  25. archaeotect

    Spline direction

    Sure. I used GrowFX to create a wicker fence. The wicker rods are all GrowFX branches, originating from (invisible) vertical paths. They weave through the posts guided by the splines below. I could not get paths to randomly start somewhere along the spline, I had to manually create different versions of the guide spline (see below). I would have liked to tell GrowFX to use a random part one guide spline, not necessarily starting at origin. Then I would have been able to create one long spline weaving through many more posts and GrowFX could have filled the fence with random pieces of varying length and starting positions.
  26. Eduard

    Vray proxy as istanced geometry

    Ok, thank you very much!
  27. pixelpark

    Vray proxy as istanced geometry

    Hi Eduard. Ok, I understand. Hope you'll be able to modify this in the future. For now keep on with your excellent work! Cheers
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