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  3. Yesterday
  4. Hi, Is it possible to create this cucumber plant growth animation at least the initial phase? Where do we even begin? Thanks Video:
  5. Last week
  6. Hi @Eduard, I included the wind not for the animation but for the flowing shape that it gives to the stems, which seems to look more natural, and water-y, than I can do just with VectorDirection. (These will eventually become 3d prints cast into steel, or aluminum, that's also why the heavy leaf meshes.) Thanks for taking a look into it!
  7. Hello Timursq, I looked at your plant, and I think it's possible to align the leaves, but avoiding collisions is more difficult. There need to reduce the number of leaves, or make the whole plant wider. I can try to recreate your plant, but I wanted to ask, do you want to get this lily with wind animation? It's just more difficult to do with the wind without leaf collisions. Thanks!
  8. Earlier
  9. Hello, I was wondering if I could get some advice on how to best approach Water lilies? Currently I have an ObjectSlice node to cut the branches at water level. I am using a Vector direction curve to point the ends straight up and am able to align most leaves this way but not all of them. Is there a better way to align the leaves to the surface of the water? Also is there a better way to distribute the leaves on the water, so they are not overlapping, than to manually place them with the Shape modifier node? Is there maybe some sort of branch collision system that could be implemented? One problem with the Shape modifier node, besides being manual, is that one cannot copy the modified positions into another growFX instance, that I need to convert to mesh. Any advice appreciated. NymphaOdorata_WaterLily_10_ISO.max NymphaOdorata_WaterLily_10_ISO.max
  10. Hello everyone! We're unable to reproduce this issue. Apparently this problem occurs due to some font settings in Windows, but we're unable to reproduce this. Who else has this problem? Can we chat via email to resolve it? Thanks!
  11. From the thread's creation day on March 2021 and your comment posted on November 2022, it's a year and a half since the devs didn't fix this minor bug. I'm interested in buying GrowFX but based also on other bug thread's negligence of response i'm a little skeptical right now.. I know it was the pandemic..but now its not! There are also some crypto promoting posts that looks like there is no moderation too. At least if the devs are SO busy, a little response of type "we are looking into that" or "in the next release...".. or anything in general would make no harm.
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  13. Any reason this is being blanked? @Eduard Also multithreading and mega slow build of trees..... Appreciate you are busy, Kind regards, Jason
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  16. Sorry I found it it is in the menu ..work great!
  17. Hi Eduard, "Regarding the multithreading for metamesh, yes of course we'll try to implement it. But now we're implementing a feature called "After mesh modifiers", which allows to calculate the animation (eg wind) very quickly (without mesh calculation in each frame)." Is that feature available in 1.9 or 2 version ? and how can I use so I don't have to wait to regenerate mesh for each frame so long? Thanks
  18. Hello all, I used this maxtree growfx model of a rosemary bush to create an animation, and after converting a copy of the original model, I added a point cache modifier for the animation in preparation for landscape scattering, but the model disappears towards the end of the preview animation. Is there something I am missing or setting up wrong? the 3ds max file is included. asset_preview.avi 1318874543_Rosemarygrowfxandmesh.max
  19. Hi Eduard, could i get a educational license offer as well please, i am learning 3ds max at school and i would like to explore growfx too Thank you !
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  21. Hi, Ok, I've sent you an educational license offer. Thanks!
  22. Hi Could you send me a student offer as well ?
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  24. Hello Samuel, you can watch this tutorial on youtube, it is regarding forestpack, but there are sections inside the video about growfx caching and proxies. Anyway, you should always use caching of your growfx vegetation when it is heavy in polycount or using metamesh. This can cause big buliding times during each frame of animation inside 3ds max environment. Regards, have a nice day
  25. Hello everyone! When should i use the growfx cache system or proxy system to animate some vegetation?
  26. Hello, Ok, I sent you an educational license offer. Thanks!
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