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Pivot Painter (UE) and GrowFX pivots conversion
Archi replied to Archi's topic in For GrowFX 2.0 questions
Sounds fantastic Eduard! We can think whats best mb just end/start point straight line will be the same thing and less calculations? (but I'm not sure you got it def better) -
Eduard started following Pivot Painter (UE) and GrowFX pivots conversion
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Pivot Painter (UE) and GrowFX pivots conversion
Eduard replied to Archi's topic in For GrowFX 2.0 questions
Hi Archi! I tried to write a script for post-processing, but when applying it to parent objects, the children change their position, and the tree can simply fall apart But I understood that you want the X-vector of the pivot to look at the average point of all the vertices, right? This point can be calculated and just rotate the pivot in its direction. Thanks! -
Hi Eduard, I found some issue that breaks Pivot Painter workflow for certain models, and this is because how GrowFX handles pivots conversion. Pivot painter script calculates X Vector (8bit) into texture Having X pivot not really pointed along the actual geometry causing some vertices not to be taken into account while calculating wind animation in UE Quick example: if we bend/distort too much with modifiers (pic 1) after certain degree pivots kinda getting lost an actual direction (kinda based of just first segment of the path) what we really need for PP working properly is an actual model orientation AFTER the modified stage how complex would be to calculate these 'in house' on hierarchy creation ? as I dont know a proper script that does it all as a post process (normally results are really off with ton of manual labor)
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VICKY started following Distribution of IG mesh and Distribution of IG mesh
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Hi Eduard: Just to check, are we able to distribute the IG mesh in a hierarchy manner or more control of it distribution. Thanks
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Hi all: Just to check, are we able to distribute the IG mesh in a hierarchy manner or more control of it distribution. Thanks
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Looking for Desert Plants and Trees
Cerysbrennan replied to solowarchitect's topic in For general questions
If you're looking for desert plants and trees to use in Lumion, you can find a variety of realistic desert vegetation from various sources, including 3D model websites or even by referring to specific environments like Desert Safari Dubai. These models can range from iconic cacti to hardy shrubs and trees suited for arid landscapes. If you can provide photos, you could also work with a 3D modeler to create custom models based on real desert flora. Feel free to reach out for further assistance in bringing your desert landscape vision to life. -
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amie12345 joined the community
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Gradually reduce the size of the leaves as you sculpt or draw them, maintaining a natural taper. This effect mimics real tree growth, where new leaves are typically smaller near the branch tips. If you're crafting a physical model, trim the leaves to smaller sizes progressively; for digital or painted designs, adjust the scale and spacing accordingly. Focus on consistency in the transition for a realistic appearance.
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Thank you sir!
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Hi, I think I have already answered your question by email. Thanks!
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riaanvj started following I cant Deactivate my License
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Hi! I need to have my license de-activated so that I can activate again, please. I will need to do it once more in the next weeks once my replaced i9 has been installed. I'm on an older workstation now. I have sent an email to support this morning already. Thanks!
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Crash when Creating a hierarchy of mesh objects.
Eduard replied to bas klompmaker's topic in For GrowFX 2.0 questions
Hi Archi, Ok, I'll try to check it myself. I'll let you know the results. Thanks! -
Hello Papa, Yes, it's a one time payment and you'll also get one year of updates. After that, you can renew your subscription if you want to get new updates again, it costs $95 per year. The plugin will work for lifetime without any restrictions. Thanks!
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Crash when Creating a hierarchy of mesh objects.
Archi replied to bas klompmaker's topic in For GrowFX 2.0 questions
Hi Eduard, I'm just on the hunt for it for a large file for a few hours now... and finally I think that AFTER MESH wind in my scene does the consistent crash when do "create hierarchy of meshes" (group by color enabled) when deleted all after mesh mods its processing! Does that sound fair for you ? If you cant recreate I prob can send a file a bit later, LMK. -
Crash when Creating a hierarchy of mesh objects.
Eduard replied to bas klompmaker's topic in For GrowFX 2.0 questions
Hi Archi, The user never sent me his model, so I couldn't check it. Thanks! -
Archi started following Crash when Creating a hierarchy of mesh objects.
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Crash when Creating a hierarchy of mesh objects.
Archi replied to bas klompmaker's topic in For GrowFX 2.0 questions
Hey, did you ever figured what was it ? same thing for me. -
k3calloway started following Maximus geekus
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k3calloway started following bas klompmaker
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Eduard started following FFD modifier on top of a wind animated GrowFX object
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FFD modifier on top of a wind animated GrowFX object
Eduard replied to theochabo's topic in For technical questions
Hi theochabo, Yes, I recorded a short video where you can see it working: Thanks! -
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hildyjks91 started following Limit
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Hello, I was wondering if the licenses are a one-time purchase and valid for a lifetime. Is that correct?
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Hi Remy, Yes, I've already deactivated your activations. Thanks!
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Hi same issue here, I've downloaded the .exe you provided above but it tells me that Grow Fx has no activation. I'm trying to reinstall the v1.9, not the v2.0, could you deactivate my v1.9 activation please ? e-mail is remy.kerbiquet@gmail.com or rem_k@hotmail.fr Thank you in advance, Remy
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Hello, good morning everyone, I am interested in purchasing the software, can I receive some type of discount? I'm a freelance architect and it's difficult for me to acquire the software because it's expensive. Thanks for your response.
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I have attached my before/after of the conversion. Does anyone know what might be happening? The issue is that I have several of these mangrove tree species I want to convert and they all behave in a similar way. I'm using models from Globe Plants. Current view is in 3ds max 2024, but I get similar results in 2025 as well. Rhizophora_7.max