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Eduard

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Eduard last won the day on December 8 2025

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  • Birthday 11/18/1976

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  1. Yes of course, I just deactivated your old activations on the server side, and now you can activate again. Thanks!
  2. Hi, Please send me your serial number in a private message. I'll deactivate your activations on the server side. Thanks!
  3. Hello, Yes, based on your description, I spotted a bug in the Undo/Redo system for the Public node. We're still trying to fix this bug. But for now, you can simply avoid using Undo for this node. Thanks for your bug report!
  4. Hi the_real_j_man, Please send me this file for Max 2024. I just tested it, and I have no problems with this kind of animation. So, I need to look at your settings in detail. Thanks!
  5. Hello, Please send me your serial number in a private message and I'll help you solve this problem. Thanks!
  6. Hi, I think we've found the problem. It was in EL_Helpers.dlo. When we released version 2.0, we needed to create EL_Helpers compatible with both versions 2.0 and 1.9.9. This coincided with the release of 1.9.9 SP10. That's why SP9 still works in 3dsMax 2015, but newer versions don't. Today we patched this version of EL_Helpers.dlo for 3dsMax 2015, and you can download it from this link: EL_Helpers.dlo You can now install version 1.9.9 SP12, then replace the EL_Helpers.dlo file in the installation folder, typically C:\Program Files\Exlevel\GrowFX_3dsMax_2015\ After that, please let me know the results. Thanks!
  7. I checked your scene in 3dsMax 2024, and there are no problems at all. The scene is very simple. Unfortunately, I can't test this in 3dsMax 2015. Perhaps you can upgrade to a newer version of 3dsMax? If not, we'll look for options for testing. Thanks!
  8. Oh, I didn't see you tried that already. Ok, I'll try your file. Thanks!
  9. Hi, Have you tried version 1.9.9 SP12? If not, please try it. If this issue persists there, we'll investigate. Thanks!
  10. Hi Willi, Yes, we'll try to implement this, but a little later. I'm very busy developing a new feature right now and can't put it off. You can send us any examples you have to support@exlevel.com, I'll definitely use them for testing. Thank you very much for the idea!
  11. This isn't implemented yet. But we've implemented hierarchy generation, which allows you to generate tree wind animations in UE. I don't know how exactly it works there, but many users use it in UE. Thanks!
  12. Hello Olson95, Yeah, really interesting demo — it looks great! But I didn't see the timestamp, the video started from the beginning. Okay, I'll think about how to implement all of this, but after we finish our current work. Thanks a lot for these ideas, I think we'll implement all of them!
  13. Hi bas klompmaker, Strange, but I did the same thing and there were no crashes. Can you record a screen video? Thanks!
  14. Hi bas klompmaker, Strange, I've never heard of this. Maybe you have some special tree settings? Send me your model, I'll check it in debug mode. If this is happening on an empty new object, then it's completely strange. If so, can you record a screen video to see what exactly is happening and how? Thanks!
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