Added full compatibility with 3ds Max 2027 (64-bit).
Added direct export to Unreal Engine using the Pivot Painter 2 workflow, with FBX export, Pivot Painter 2 data textures, grouping by Path Color, and improved parent-index generation for complex trees.
Added a new Space Colonization node for generating crowns, fine branches, and other organic branching structures by filling defined spaces and following guide paths. Also added new Space Clouds types: Sphere, Box, Custom Mesh, and Path.
Added a new Unified Skeleton node. It allows combining several generated path structures into one continuous skeleton with shared radii, a single mesh, and continuous UV mapping.
Added a new GrowFX Reference node, which allows one GrowFX object to reference another GrowFX object and use selected parameters exported through Public Parameter node. This makes it possible to build reusable GrowFX setups and create multiple variations based on one original object.
Added a new Simple Path Position node. It is a simplified version of the Path Position node and allows placing one child path directly on a parent path without using a separate path position distributor.
Updated the Curve node with new built-in editors: inline editing directly inside the node, a larger popup editor for detailed work, and access to the legacy 3ds Max Curve control window.
Updated the Public Parameters Manager with support for multiple rollouts, drag-and-drop organization of public parameters, and moving parameters between rollouts.
Performed extensive internal code refactoring and stability improvements.