Implemented a node-based editor instead of several rollout dialogs that allows you to manage all GrowFX components in one window.
This gives us the opportunity to increase GrowFX functionality indefinitely by introducing various new types of nodes.
Added new types of nodes:
Public Parameter node - used to create an animated parameter, as well as to display the parameter on the main GrowFX panel.
Math node - performs some math operations, can be used instead of the Affect node.