Allows to configure the color for the entire element of the mesh surface, it maybe the trunk, branch or leaf.
Use the drop-down list to choose how the color of this setting interact with those in overlying colors. For more information see Blend Modes.
Sets a weight for this colors. It's like a transparency, when mixed with the color from previous Vertex color nodes. The right connector allows to connect the Curve node to control the weight value along the path lines.
The color that the object will receive when Position % = 0.0.
The color that the object will receive when Position % = 100.0.
Specifies the position in percent between Main color and Target color.
Specifies the chaotic offset from position to the main color.