The Leaves mesh builder is intended to create leaves by creating surfaces on both sides along the path line.
Specifies the starting angle of an imaginary path across the main path.
Specifies the starting angle of an imaginary path along the main path.
Specifies the general orientation of the leaves.
Specifies the number of faces on imaginary path's length. This parameter is available when the Optimize faces option in the Optimization group is off.
Specifies the width of leaf, or the imaginary path's length.
When on, the leaf width is directly proportionally to its length. The initial length is the length specified in the Path node. Accordingly, reducing the leaf length using Affect node or other influence, its width will also decrease.
Allows to optimize mesh.
Specifies the face size during the building process.
This parameter allows to enable the override steps, so it allows the user to change the number of polygons along paths.
Specifies the new step of the current path. This parameter is available when the Override steps option is on.
With this option, the number of polygons along paths is equal to count points on the width curve if the Curve node is connected to the Width parameter. This option is available when the Override steps option is on.
When on, the central edge will be deleted.
Allows to set up the angles of incremental imaginary paths.
Specifies the incremental angle of animaginary path across the main path.
Specifies the incremental angle of an imaginary path along the main path.
Assigns a texture map from a selection dialog. After you make a valid choice, these buttons display the name of the bitmap or map. This button is labeled "None" until you choose a map. These settings help to create the unevenness on the edges of the leaves. The right connector allows to connect the UVW Mapping node to customize the UVW coordinates for Angle across map of received surface.
Specifies general scale of incremental angle.
Allows to set up surface parameters.
Specifies the material identifier. The right connector allows to connect the Chaos Material ID node to control the chaotic behavior of material IDs.
The right connector allows to connect the UVW Mapping node to customize the UVW coordinates of received surface.
Allows to configure the Vertex color parameters. The right connector allows to connect a Vertex color nodes.
It flips the direction of leaf surface normals. Accordingly, the front side of the leaves becomes the inside side.
Generates a two-sided leaves. Used mainly for game development.
The right connectors allows to connect the Curve node to control the values of the corresponding parameters along the pathlines.
This builder creates the surface in the following way:
Imaginary paths grow in two opposite directions from each node point of the path. The paths grow at the particular angles (a) and (b) with a definite step (f) or (if Optimize is off) (e/d), turning at the angles (h) and (i) and moving as far as the distance (e). If Override steps is on, the steps (g) will be recalculated.
By setting up the appropriate parameters, the user can build a great variety of leaves.
Scale proportionally is off:
Scale proportionally is on:
An example of using By Width Curve Points: