This builder allows to use the custom objects taken from other objects as instances.
Specifies the object position on the path in percent.
Specifies the object scale in percent.
Allows to set random scale of objects in percent.
Sets time for an animated object and allows shifting objects in time.
The left connector allows to connect the Instanced Geometry Element node.
The list below allows to manage Instanced Geometry Element nodes.
Adds a new IG Element node.
Deletes a selected IG Element node from the list.
Extracts an object from the selected IG Element node. Choose an IG Element in the list to click this button.
This option helps to combine received meshes into one mesh. When off, the objects are displayed separately. On the one hand, calculation will be faster. On the other hand, too many objects will be displayed slower in Viewport. For faster display, it is recommended to enable Display as bounding box or One BBox for hierarchy.
Deforms an object along path line directions.
Allows to configure the Vertex color parameters. The right connector allows to connect a Vertex color nodes.
Displays objects as boxes in Viewport.
Displays objects for the entire hierarchy as a single box.
GrowFX collects all information on materials on objects, creates a new multimaterial and assigns it to itself.
Updates this multimaterial. Updates must be performed if:
To reset changes and return to the previous material that was assigned before a multimaterial was generated.
Creates instances of objects in the scene at the positions where they were generated by this mesh builder.
How to use the Current time parameter:
Obviously, it can be used not only in animation but also in creation of static plant models, creating flowers at different stages of blossoming. It looks much more realistic.
For more information see an Example of using Current time and Use hierarchy options
Generates instances in the current frame. Instances becomes as independent objects.