After Mesh modifiers are used to modify the finished mesh by moving their vertices. The calculation is faster than in Direction Modifiers, since the mesh is not built every time.
Note: We highly recommend using the Wind modifier node in After Mesh modifiers if you want fast calculation of wind animation!
Thus, not all modifier nodes can be used, only those that do not change the topology. If you connect a modifier node of another type (not from the list below), then it will be ignored.
After Mesh modifiers connect to the bottom right connector of the Path node. Each next node is connected to the bottom connector of the previous modifier node. These nodes are calculated in the same sequence.
If you need to swap the nodes, you can right-click on the modifier node and select the Move Up or Move Down menu items:
As a result, the nodes will be swapped, and their connections will be reconnected accordingly.