You can create any helpers within the panel Create > Helpers > Exlevel.
On the Create panel, click Helpers, choose Exlevel from the list and then click Point, Plane, Box, Sphere, Cone or Wind.
Drag in a viewport to set the center and size of the helper object.
The Point helper object is used as a starting point in the Point distributor, as well as the direction vector for modifiers: Vector direction, Vector orientation and Hard bend.
Specifies the size of the vector icon.
The Plane helper object is used as a plane for the reflection and attraction in the Object reaction modifier, as well as a slice plane in the Object slice modifier.
Specifies the length and width of the plane.
When on, the front side of the plane is used. The front side is on the side of the arrow.
When on, the back side of the plane is used.
When on, the plane is considered infinite, and Length and Width values are ignored.
When on, the magnetic points are displayed on the plane in the viewport when Object reaction is used. Their number is adjusted by Steps on face in Object reaction.
The Box helper object is used as a primitive object to reflect and attract in the Object reaction modifier, and to slice in the Object slice modifier.
Specifies the length, width and height of the box.
When on, the outer sides of the box are used.
When on, the inner sides of the box are used.
When on, the magnetic points are displayed on the box in the viewport when Object reaction is used. Their number is adjusted by Steps on face in Object reaction.
The Sphere helper object is used as a primitive object to reflect and attract in the Object reaction modifier, and to slice in the Object slice modifier.
Specifies the radius of the sphere.
When on, the outer sides of the box are used.
When on, the inner sides of the box are used.
When on, the magnetic points are displayed on the surface of the sphere in the viewport when Object reaction is used. Their number is adjusted by Steps on face in Object reaction.
The Cone helper object is used as a primitive object to reflect and attract in the Object reaction modifier, and to slice in the Object slice modifier.
Specifies the bottom radius of the cone.
Specifies the top radius of the cone.
Specifies the height of the cone.
When on, the outer sides of the box are used.
When on, the inner sides of the box are used.
When on, the magnetic points are displayed on the surface of the cone in the viewport when Object reaction is used. Their number is adjusted by Steps on face in Object reaction.
The Wind helper object is used as a wind generator in the Wind animation modifier.
Specifies the size of the fan in the viewport.
Specifies the wind speed. Positive and negative values are possible.
Allows to control the parameters of turbulence in the velocity, giving the fractal noise to the speed. As a result, the wind speed at different points of space varies.
This checkbox enables this turbulence mode, and, accordingly, these parameters become available:
Specifies the maximum speed deviation.
Specifies the size of fractal noise.
Controls the number of iterations (or octaves) used by the fractal function. Fewer iterations use less fractal energy and generate a smoother effect. An iteration of 1 is the same as turning Fractal off. Range=1 to 10. Default=1.
Specifies the phase of turbulence. This parameter shows how fractal noise is shifted along the direction of the wind.
Allows to control the parameters of turbulence in the wind direction, giving a fractal noise to it. As a result, the wind direction at different points in space varies.
This checkbox enables this turbulence mode, and, accordingly, these parameters become available:
Specifies the maximal deviation of the influence of the cross wind velocity vector. If this value is 0.0, the wind direction will not change. If the value is 1.0, the cross wind velocity vector is the same as the main vector of wind speed, and, accordingly, the wind direction may deviate by 45 degrees. The default value is 0.5.
Specifies the size of fractal noise.
Controls the number of iterations (or octaves) used by the fractal function. Fewer iterations use less fractal energy and generate a smoother effect. An iteration of 1 is the same as turning Fractal off. Range=1 to 10. Default=1.
Specifies the turbulence phase. This parameter shows how fractal noise is shifted along the direction of the wind.
Allows the user to adjust the wind speed variation with distance.
This checkbox enables this Decay mode, and, accordingly, these parameters become available:
Displays the far attenuation range settings in viewports, the ranges appear as spheres. By default, Far Start is light brown and Far End is dark brown.
Sets the distance at which the wind begins to fade out.
Sets the distance at which the wind has faded to zero.
Allows the user to customize the decay graph.