Modifiers assigned here will be calculated after calculation of all meshes.
Allows to manage the list of modifiers.
Creates a new modifier.
Deletes selected modifier.
Makes a copy of the selected modifier into the copy buffer.
Pastes the modifier from the copy buffer.
Pastes an instance from the copy buffer.
Makes the modifier unique.
Also, you can move modifier items up and down by using the drag and drop feature.
To the left of each modifier, you can see the bulb icons that allows to enable or disable modifier.
This field allows to specify the modifier name.
Specifies how many paths in percent to calculate using the selected modifier.
Specifies a randomization value for selected modifier.
Clicking button opens the following menu for choosing the type of modifier: