Flakked Posted January 3, 2019 Report Share Posted January 3, 2019 Hello! We've been using this awesome plugin at our studio for a few months now, and one suggestion I've had is adding in a Seed Offset value for an Instanced Geometry mesh builder comprised of multiple objects. I was reading a previous suggestion post that sounds related, but my issue is a little different I believe: ( https://exlevel.com/forum/index.php?/topic/192-random-choice-of-objects-in-list-in-the-instanced-geometry-mesh-builder/ ) Here's an example of the issue I'm running into: I'll notice that I have two of the same frond cards that are next to each other. If there was a Seed Offset, I could roll the dice (so to speak) and get a new variation on the objects. As a workaround, I've been adjusting the "Count Rate %" of a specific Instanced Geometry object to get rid of duplicates. The downside with this is sometimes you have to reduce it quite a bit, which in turn means that object won't show up as much, and therefore less variation globally. Thanks again! Quote Link to comment Share on other sites More sharing options...
Eduard Posted January 5, 2019 Report Share Posted January 5, 2019 Hi Flakked, This will be in version 2.0. There, each component (each node) has common parameters such as Count Rate% and Seed Offset, and you can change the Seed Offset for your Instanced Geometry. Thanks! Quote Link to comment Share on other sites More sharing options...
Flakked Posted January 8, 2019 Author Report Share Posted January 8, 2019 Awesome, thanks for the heads up, Eduard! Quote Link to comment Share on other sites More sharing options...
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