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Randomness in leaves meshes


Mario

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Hello Mario,

 

I didn't understand what you want to achieve, but here is my advice:
On any parameter you can create an influence from Affect from any parameter of the parent distributor.
Set some value to this parameter other than zero, so that Affect can affect, since it works by multiplying this parameter by its factor. In the Affect settings you can set the Chaos% value to get some randomness.

 

Thanks!

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Yes, I understand I can use Affect but it still doesn't do what I want because it only works in one direction.

No way to make it tilt in both sides.

To illustrate what I mean...

image.thumb.png.710981c5a3ba68ed5ea1178f92f62516.png

 

But to me three of those parameters in mesh builder need some custom randomness. Angle across, angle along, angle axis. 

My thinking here is simple.. why would I want every leaf looking exactly the same ? 

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12 hours ago, Mario said:

ok, maybe this tilt (angle axis) parameter could be in direction modifiers ? (spline rotation )

 

Do you just want to rotate the leaves along their axis with a random angle?
Maybe then create a dummy path that will be the start for the leaves, and the leaves will have a PathPosition distributor, and will start from this dummy path. In its settings you can add chaos for AngleAxis.
Please see the attached example:

Leaves_RandAngleAxis_1.gfx

 

Thanks!

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