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Precomputed cache wind animation

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Hi what is the correct way to use cache animation with wind if I am using two or three trees in scene.I tried perecomputing both ways for each one file or in separate but I get the wrong animation after some frames objects are missing or animation not moving ( rendering with corona )  for a few frames all sorts of wierd things.Once I precompute can merge obejects in new files and link the precomputed or should I generate always all object in the same file 




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