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Multithread Cache


Dvncan

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Hello Dvncan,

 

Thanks for the file!
To avoid changes polycount I strongly recommend that you use the Wind modifiers only into After Mesh Modifiers instead of Direction Modifiers. In After Mesh Modifiers, the modifier only changes the vertex position of mesh, as a result, the calculation is fast, and the polycount is unchanged.
Please try to move all of your Wind modifiers into After Mesh Modifiers.

 

Thanks!

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Thanks a lot! It worked. I have one more question. I generated point cash file with aftermesh modifiers and it went smoothly. In viewport when I pres play everything seems well, but when i try to render or grab viewport animation, tree disappears at some point. here is max file without .pc2 file and growfx object as well. 

Thanks!

Drvo_grow.max

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