Dvncan Posted September 17, 2018 Report Share Posted September 17, 2018 Hello. I made a tree model and added a wind animation. When I try to export cache with multiple files it works fast, but the model seems to deform and animation is not smooth, and it changes polycount, but when I export is as a proxy (it goes very slow) it works fine. Quote Link to comment Share on other sites More sharing options...
Eduard Posted September 17, 2018 Report Share Posted September 17, 2018 Hello Dvncan, Most likely the proxy is created with some intermediate ticks for the rendering of motion blur. I checked, and didn't find any problems with looping and exporting a cache in multithreaded mode. Can you send me your scene file? Thanks! Quote Link to comment Share on other sites More sharing options...
Dvncan Posted September 18, 2018 Author Report Share Posted September 18, 2018 Untitled.max Quote Link to comment Share on other sites More sharing options...
Eduard Posted September 19, 2018 Report Share Posted September 19, 2018 Hello Dvncan, Thanks for the file! To avoid changes polycount I strongly recommend that you use the Wind modifiers only into After Mesh Modifiers instead of Direction Modifiers. In After Mesh Modifiers, the modifier only changes the vertex position of mesh, as a result, the calculation is fast, and the polycount is unchanged. Please try to move all of your Wind modifiers into After Mesh Modifiers. Thanks! Quote Link to comment Share on other sites More sharing options...
Dvncan Posted September 21, 2018 Author Report Share Posted September 21, 2018 Thanks a lot! It worked. I have one more question. I generated point cash file with aftermesh modifiers and it went smoothly. In viewport when I pres play everything seems well, but when i try to render or grab viewport animation, tree disappears at some point. here is max file without .pc2 file and growfx object as well. Thanks! Drvo_grow.max Quote Link to comment Share on other sites More sharing options...
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