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2 textures one the bottom adn the other normal


smiljan66

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  • 3 weeks later...

Hi smiljan66,

 

You can use the Vertex Color feature to create a gradient on the branches along the trunk.

Here's an example: https://exlevel.com/tutorials/HowToUseGrowFXMultiMap/

Only instead of GrowFX MultiMap, you can create a Blend material with Vertex Color map in mask slot.

 

Or you can affect to MatID of branches from Parameter:Path position to change their ID's along the trunk.

Then just set up the Multi/Sub-Object material according to this...

 

Thanks!

 

 

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