Macker Posted August 9, 2018 Report Share Posted August 9, 2018 Hey guys, I'm looking at creating thinner insides of trees and bushes where leaves naturally receive less light - thus growth is promoted on outer branches. Is there any way to achieve this? I've tried using path/object reactions to get branches to "push" outwards from the centre but it still doesn't look right. Surely there is a better way than manually deleting branches? Quote Link to comment Share on other sites More sharing options...
Macker Posted August 15, 2018 Author Report Share Posted August 15, 2018 Thanks for the response. Much appreciated. Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted August 15, 2018 Report Share Posted August 15, 2018 Hi Macker, As far as I know there isn't a way to do this efficiently with modifiers. In my experience you just have to avoid intersections of the branches within the first few paths while your modelling. If your initial paths don't intersect then your later ones shouldn't as well. I'm sorry its not a very good answer. Self intersection and self shadowing are something I bear in mind when modelling,but there isn't an automated way to avoid them. Quote Link to comment Share on other sites More sharing options...
Macker Posted August 15, 2018 Author Report Share Posted August 15, 2018 That's disappointing. Is there any scope to there being an algorithm based solution in the pipeline at all? Similar to "The Grove" plugin for Blender? Quote Link to comment Share on other sites More sharing options...
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