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Question about preparing grow fx to unreal engine using pivot painter.


Caue

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Hello there!

I started digging about growfx´s unreal workflow and finding useful tips here. But I´d like to ask you if there´s any workaround to avoid this issue I´ll show you.
 
  1. Creating hierarchy tool is amazing, it´s working very well, the only thing I´m missing is an option to attach some items I´d like to keep as one single mesh (with) multiple elements.

    Visualização da imagem

    Is there a way I can keep the linked leaves of a branch as a single mesh instead of multiple meshes?
    Visualização da imagem

    Visualização da imagem

    Thx a lot!
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