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Nik

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Hi Guys,

 

Just bought and started using the software as I was not able to achieve what I wanted with other soft but stumbled on something simple that I can seem to understand in the GrowFX.

If want to achieve close to horizontal placed B2 branches I only can generated them on one side of the branch.I can if I add count 2 on the distributer BUT these branches come from one point and are simetrical so how can I can achieve what is very basic for each tree to have branches on both sides but not starting at the same point ( I need to specify again that I would like to have them close to absolutely horizontal plane (  ) ..what the soft ware does is not have them rorate randomly  on the B1 I don't want that so what I am I missing  here? ...Thanks

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Hi Eduard,

 

Thanks it did work that way.I did try playing with them all but couldn't come to that combination myself .

One more thing that I need to achieve now that I have them on both sides not coming from one point ..chaos on the count would change only distances randomly removing here and there a branch but the distances will stay the same between all..so I can't seem to find a parameter that controls the random distances between the branches?

 

Thanks

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4 hours ago, Nik said:

Hi Eduard, and what about overlaping branches or leave meshes is the way to limit that presuming more chaos settings are used on all levels?

Thanks

Hi Nik,

I didn't fully understand your question, but if you get a collisions of branches or leaves, then try to reduce the randomness of branches or leaves, or you can try our new Shape modifier to manually fix some collisions.

Thanks!

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  • 2 weeks later...
3 hours ago, Nik said:

What if I want to control a higher level  parameter b3 ( lenght or other) but not along the lower level path( b2)  but based on ( trunk level) via curve..is that possible ?

 

Just open Affects dialog for path b2 > Parameter: Path position, and add the affect to b3 -> Length for example. Also adjust the Factor graph.

Usually you need to create an affect on b3 from both parameters: b2 > Path position and b3 > Path position.
 

Thanks!

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Thanks Eduard.I played a lot with those affectors I guess I will have to remember as it is...  as  I can't seam to understand the logic behind.Actually if I have trunk and b1 b2 b3 branches

if I want to affect  b3 length correcsponnding to trunk height  i go to b1 (  parameter :path position lenght b3) so a step above the trunk always set a step above the one which I don't fully get..

if  want to have b3 length affected by  the legth of b1  I go to b2 ...

As for the first question in the subject as you helped I managed to have branches on both side in one plane ..but after I add leaves mesh on both side if I add angle across the leave one side is up the other looking down ..I have attached a printsreen..how I can I have them both look same direction?

 

Thanks

c_1.jpg

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5 hours ago, Nik said:

Thanks Eduard.I played a lot with those affectors I guess I will have to remember as it is...  as  I can't seam to understand the logic behind.Actually if I have trunk and b1 b2 b3 branches

if I want to affect  b3 length correcsponnding to trunk height  i go to b1 (  parameter :path position lenght b3) so a step above the trunk always set a step above the one which I don't fully get..

if  want to have b3 length affected by  the legth of b1  I go to b2 ...

 

I just thought that your b2 branches grow on the trunk. And yes, if you have branches b1, b2 and b3, then you need to create affects from all 3 levels.

 

 

5 hours ago, Nik said:

As for the first question in the subject as you helped I managed to have branches on both side in one plane ..but after I add leaves mesh on both side if I add angle across the leave one side is up the other looking down ..I have attached a printsreen..how I can I have them both look same direction?

 

You can add Vector orientation modifier on path b2 (before leaves or on leaves), then check Y orientation and set Strength% = 100.

 

Thanks!

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  • 3 months later...

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