Nik Posted March 11, 2018 Report Share Posted March 11, 2018 Hi Guys, Just bought and started using the software as I was not able to achieve what I wanted with other soft but stumbled on something simple that I can seem to understand in the GrowFX. If want to achieve close to horizontal placed B2 branches I only can generated them on one side of the branch.I can if I add count 2 on the distributer BUT these branches come from one point and are simetrical so how can I can achieve what is very basic for each tree to have branches on both sides but not starting at the same point ( I need to specify again that I would like to have them close to absolutely horizontal plane ( ) ..what the soft ware does is not have them rorate randomly on the B1 I don't want that so what I am I missing here? ...Thanks Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 12, 2018 Report Share Posted March 12, 2018 Hi Nik, Try to set the Turn axis = 180 in the Path Distributor settings, you may also need to set the Angle axis = 90 in the Distributor in point rollout. Thanks! Quote Link to comment Share on other sites More sharing options...
Nik Posted March 12, 2018 Author Report Share Posted March 12, 2018 Hi Eduard, Thanks it did work that way.I did try playing with them all but couldn't come to that combination myself . One more thing that I need to achieve now that I have them on both sides not coming from one point ..chaos on the count would change only distances randomly removing here and there a branch but the distances will stay the same between all..so I can't seem to find a parameter that controls the random distances between the branches? Thanks Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 12, 2018 Report Share Posted March 12, 2018 Hi Nik, You can try to increase the Chaos dens% in the Path Distributor settings. But if you want to more precisely manage positions, you can see my example in this thread: https://exlevel.com/forum/index.php?/topic/251-branch-offset-on-z-axis/ And find my last example there (CopyDir_Example_4.max). Thanks! Quote Link to comment Share on other sites More sharing options...
Nik Posted March 13, 2018 Author Report Share Posted March 13, 2018 Ok Thanks Quote Link to comment Share on other sites More sharing options...
Nik Posted March 13, 2018 Author Report Share Posted March 13, 2018 Hi Eduard, and what about overlaping branches or leave meshes is there a way to limit that presuming more chaos settings are used on all levels? Thanks Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 13, 2018 Report Share Posted March 13, 2018 4 hours ago, Nik said: Hi Eduard, and what about overlaping branches or leave meshes is the way to limit that presuming more chaos settings are used on all levels? Thanks Hi Nik, I didn't fully understand your question, but if you get a collisions of branches or leaves, then try to reduce the randomness of branches or leaves, or you can try our new Shape modifier to manually fix some collisions. Thanks! Quote Link to comment Share on other sites More sharing options...
Nik Posted March 13, 2018 Author Report Share Posted March 13, 2018 Ok Thanks I will have try that too!Thanks Quote Link to comment Share on other sites More sharing options...
Nik Posted March 22, 2018 Author Report Share Posted March 22, 2018 Hi !Thanks Eduard that worked for me. I noticed on some tutorials mesh displayed without vertical edges at some parts of the mesh..what display option is that and where can I turn it on or off? Thanks Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 22, 2018 Report Share Posted March 22, 2018 6 minutes ago, Nik said: I noticed on some tutorials mesh displayed without vertical edges at some parts of the mesh..what display option is that and where can I turn it on or off? Show intermediate edges in the Preference parameters rollout. Thanks! Quote Link to comment Share on other sites More sharing options...
Nik Posted March 22, 2018 Author Report Share Posted March 22, 2018 Thanks a lot Eduard! Quote Link to comment Share on other sites More sharing options...
Nik Posted March 22, 2018 Author Report Share Posted March 22, 2018 What if I want to control a higher level parameter b3 ( lenght or other) but not along the lower level path( b2) but based on ( trunk level) via curve..is that possible ? Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 22, 2018 Report Share Posted March 22, 2018 3 hours ago, Nik said: What if I want to control a higher level parameter b3 ( lenght or other) but not along the lower level path( b2) but based on ( trunk level) via curve..is that possible ? Just open Affects dialog for path b2 > Parameter: Path position, and add the affect to b3 -> Length for example. Also adjust the Factor graph. Usually you need to create an affect on b3 from both parameters: b2 > Path position and b3 > Path position. Thanks! Quote Link to comment Share on other sites More sharing options...
Nik Posted March 22, 2018 Author Report Share Posted March 22, 2018 Thanks Eduard.I played a lot with those affectors I guess I will have to remember as it is... as I can't seam to understand the logic behind.Actually if I have trunk and b1 b2 b3 branches if I want to affect b3 length correcsponnding to trunk height i go to b1 ( parameter :path position lenght b3) so a step above the trunk always set a step above the one which I don't fully get.. if want to have b3 length affected by the legth of b1 I go to b2 ... As for the first question in the subject as you helped I managed to have branches on both side in one plane ..but after I add leaves mesh on both side if I add angle across the leave one side is up the other looking down ..I have attached a printsreen..how I can I have them both look same direction? Thanks Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 23, 2018 Report Share Posted March 23, 2018 5 hours ago, Nik said: Thanks Eduard.I played a lot with those affectors I guess I will have to remember as it is... as I can't seam to understand the logic behind.Actually if I have trunk and b1 b2 b3 branches if I want to affect b3 length correcsponnding to trunk height i go to b1 ( parameter :path position lenght b3) so a step above the trunk always set a step above the one which I don't fully get.. if want to have b3 length affected by the legth of b1 I go to b2 ... I just thought that your b2 branches grow on the trunk. And yes, if you have branches b1, b2 and b3, then you need to create affects from all 3 levels. 5 hours ago, Nik said: As for the first question in the subject as you helped I managed to have branches on both side in one plane ..but after I add leaves mesh on both side if I add angle across the leave one side is up the other looking down ..I have attached a printsreen..how I can I have them both look same direction? You can add Vector orientation modifier on path b2 (before leaves or on leaves), then check Y orientation and set Strength% = 100. Thanks! Quote Link to comment Share on other sites More sharing options...
Nik Posted March 23, 2018 Author Report Share Posted March 23, 2018 Thanks worked that way ! Quote Link to comment Share on other sites More sharing options...
Nik Posted June 28, 2018 Author Report Share Posted June 28, 2018 Hi Eduard, Does GrowFX detect sizes les than 0,1sm radius as that is the minimum radius I can get when working with units"santimitars" in 3ds max ?Thanks Quote Link to comment Share on other sites More sharing options...
Nik Posted June 28, 2018 Author Report Share Posted June 28, 2018 Sorry I found it there was a minimum radius limit set by default to 0.1... Quote Link to comment Share on other sites More sharing options...
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