Samuel Posted February 18, 2018 Report Share Posted February 18, 2018 Hi there, I´m working on my first wind animation, following the official tutorial. I´m using a preset tree I found here on the forum. But the performance is so far from real time, that I need to do a hardware preview afetr every change and its a very long and tedious process. In the tutorial scrubbing the timeline and playback seem to pretty much real time, so I´m wondering if this is just due to the preset being more complex or how I could speed up my performance. I´ve also set it to display lines, but thats also not much faster. I´ve also tried hiding everything but the main trunk but thats still very slow. I´ve attached the scene file, so mabe you could take a look at it... Treeanim_001.max Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 18, 2018 Report Share Posted February 18, 2018 Hi Samuel, I advise everyone to apply the Wind modifiers into After Mesh Modifiers! I moved all your Wind modifiers and you can take a look: Treeanim_002.max Thanks! Quote Link to comment Share on other sites More sharing options...
cb2000 Posted February 19, 2018 Report Share Posted February 19, 2018 On 2/18/2018 at 10:55 AM, Eduard said: Hi Samuel, I advise everyone to apply the Wind modifiers into After Mesh Modifiers! I moved all your Wind modifiers and you can take a look: Treeanim_002.max Thanks! Hi Do we have to manually add wind animation to each path of the tree or there is an option to add wind to the whole tree? Also scrubbing time line is still very slow 0.5 frames even when wind is in after mesh modifier This scene Treeanim 002 also crashes 2018.4 max after about 15 min. After hiding leave branches and leaving just big trunks scrubbing and playing animation later max just crashes (usually after scrubbing and playing. then leaving 3ds max alone for 15 min or so it will just crash error report CER_165042314 to Autodesk) Crash bellow just trying to change density Autodesk crash number error report CER_165042876 to Autodesk. Thanks Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 20, 2018 Report Share Posted February 20, 2018 Hi cb2000, 18 hours ago, cb2000 said: Do we have to manually add wind animation to each path of the tree or there is an option to add wind to the whole tree? Of course, you can add the Wind modifiers for all paths via MaxScript, but I think need to customize each modifier individually, because the leaves and branches swing differently. 18 hours ago, cb2000 said: Also scrubbing time line is still very slow 0.5 frames even when wind is in after mesh modifier This tree has many leaves and branches, it can't be calculated faster. You can use the Cache mode, and then it will be played faster. For recording use the One File per Frame option, as a result, the recording will fully utilize all the cores of the processor. 18 hours ago, cb2000 said: This scene Treeanim 002 also crashes 2018.4 max after about 15 min. After hiding leave branches and leaving just big trunks scrubbing and playing animation later max just crashes (usually after scrubbing and playing. then leaving 3ds max alone for 15 min or so it will just crash error report CER_165042314 to Autodesk) Crash bellow just trying to change density Autodesk crash number error report CER_165042876 to Autodesk. I'll send you an update, please try it. I didn't find any problems. Thanks! Quote Link to comment Share on other sites More sharing options...
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