Richard Posted February 6, 2018 Report Share Posted February 6, 2018 Hello, I was wondering if it was possible to blend the UV's between a branch and it's parent? Or if there's a known method to do this as a post processing step on the mesh? I know this is possible in Speedtree but just not sure how it's done... I need to get rid of the hard edges between the two without resorting to using a meta mesh if possible. Thanks in advance, Richard Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 10, 2018 Report Share Posted February 10, 2018 Hi Richard, How should this work? Can you show this on a simple example? Thanks! Quote Link to comment Share on other sites More sharing options...
Rokas Posted February 10, 2018 Report Share Posted February 10, 2018 maybe something like this: https://www.itoosoft.com/freeplugins/coloredge.php Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 18, 2018 Report Share Posted February 18, 2018 Most likely, we need to develop a special material that will mix 2 textures, and apply it at the beginning of the branches. But I'm not sure that with Cylinder mesh it will look good. Quote Link to comment Share on other sites More sharing options...
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