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Branch UV blending


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Hello, I was wondering if it was possible to blend the UV's between a branch and it's parent?

Or if there's a known method to do this as a post processing step on the mesh?

I know this is possible in Speedtree but just not sure how it's done...


I need to get rid of the hard edges between the two without resorting to using a meta mesh if possible.


Thanks in advance,


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