smiljan66 Posted February 1, 2018 Report Share Posted February 1, 2018 So i have my custom leaf using instanced geometry but i cannot find a way for me to make those meshes in the top of the tree smaller, also i dont see the option doing the same thing , lets say i have a branch and i spawn my leafs from the start to the end , so the leafs should be smaller at the end of the branch , this is crucial for getting this looking real and i cannot find the solution. Quote Link to comment Share on other sites More sharing options...
smiljan66 Posted February 1, 2018 Author Report Share Posted February 1, 2018 Help please some one Quote Link to comment Share on other sites More sharing options...
smiljan66 Posted February 2, 2018 Author Report Share Posted February 2, 2018 The difference here is instanced geometry not using leafs will be very nice for you be able to tweak those like a leaf can do ,using this , thats all i see is missing , will be a nice add! Although the randomize size helps a bit but will not be too good for this. Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 2, 2018 Report Share Posted February 2, 2018 Hi smiljan66, You can create an Affect from the Path position to IG_mesh_01 -> Scale%, and turn on the Factor graph. Create 2 Affects, one from the main branches -> Path position, the second from the small branches (or leaves) -> Path position. And both must influence to IG_mesh_01 -> Scale%. Thanks! Quote Link to comment Share on other sites More sharing options...
smiljan66 Posted February 2, 2018 Author Report Share Posted February 2, 2018 It worked! you are the best!!!!! thanks!!!!!! Quote Link to comment Share on other sites More sharing options...
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