GeorgeR Posted August 4, 2017 Report Share Posted August 4, 2017 When my instanced mesh has it's own vertex color, applying the vertex color option overrides them even if the blending mode is set to say screen. Can this be changed so that it accounts for the existing vertex color on the instanced mesh? Quote Link to comment Share on other sites More sharing options...
Eduard Posted August 8, 2017 Report Share Posted August 8, 2017 Hi GeorgeR, Ok, we'll try to implement the support of the existing colors. Thanks! Quote Link to comment Share on other sites More sharing options...
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