Rokas Posted July 5, 2017 Report Share Posted July 5, 2017 Hi I wonder if next major version will use all CPU threads to generate trees faster? Is it possible to implement this in current version? Quote Link to comment Share on other sites More sharing options...
Eduard Posted July 20, 2017 Report Share Posted July 20, 2017 Hi Rokas, This works since version 1.1, please see releases. Just the system can't completely separate into several threads to build a tree, because for example the branches depend on the trunk, so first we need to build a trunk, then branches, etc. Also, to create multiple threads, the system spend a lot of resources and time, so we create threads only when it's very necessary. For example, if you specify Count > 1000 in the "Distributor in point" settings, GrowFX will create several threads to build these paths. We investigated these processes and comparing a single-threaded calculations, and for simple plants it works faster than multithreaded. Therefore, we introduced these limits. Thanks! Quote Link to comment Share on other sites More sharing options...
Rokas Posted July 21, 2017 Author Report Share Posted July 21, 2017 Thank You for an explanation, nice to know the details how plugin works. Quote Link to comment Share on other sites More sharing options...
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