tihaub Posted June 1, 2017 Report Share Posted June 1, 2017 Hi, First, thanks for this amazing tool!second, I'd like to create thorns with growFXI have a specific design i have to follow (not the one in the attached picture/file), and i'm having trouble figuring out how to do what i want. I've created a mesh and the paths with growFX, loaded my mesh as instanciated geometry, but i'm stuck afterwards. The meshes follow the paths but are way too long, and continue after the paths end. I'd like to know how to cut my mesh as soon as the path ends.Is there a way to do that? Thorns.max Quote Link to comment Share on other sites More sharing options...
Eduard Posted June 2, 2017 Report Share Posted June 2, 2017 Hi tihaub, It maybe easier to make needles as another path, like small branches? Thanks! Quote Link to comment Share on other sites More sharing options...
tihaub Posted June 5, 2017 Author Report Share Posted June 5, 2017 Hi, Thanks for your reply The problem is i have a specific modelsheet to follow, with peculiar forms. I know growFx could do the job, but needles need to blend is the form, not penetrate in it. Even if MetaMesh works pretty well, a retopolgy is needed afterwards. And i would work with instances to save time and effort on Uv's, topology, and still modifying the picked instance. Still searching... Quote Link to comment Share on other sites More sharing options...
Eduard Posted June 9, 2017 Report Share Posted June 9, 2017 Hi tihaub, It seems now it's impossible. I thought to implement something like Slice outside geometry checkbox after the Deform along path, but it's very difficult... Thanks! 1 Quote Link to comment Share on other sites More sharing options...
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