bcarnevalli Posted May 31, 2017 Report Share Posted May 31, 2017 Hello, I am trying to model a tree and i can´t find a way to limit the length of a branch due to the overall height on model, i wish that branches located on z axis,like 150cm for instance, would be limited to a certain lenght. But i don´t want to use trim to exclude what i don´t want. I´ve attached the tree and the format i would like to do. Is there any better way to do that? Tks! Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted June 4, 2017 Report Share Posted June 4, 2017 It looks like you could use the "path position" of level two to affect its length. In path 2 just select the button to affect right of path position and affect the length of path 2. Then use your graph controller to affect you model. Bear in mind that the bottom bar of the graph represents path 2's position along path 1, and the side bar represents the factor for your height. Quote Link to comment Share on other sites More sharing options...
3DMK Posted June 7, 2017 Report Share Posted June 7, 2017 You could also try using a object slice modifier to control the length of the branches. Create a simple mesh of the shape you want and add the modifier to automatically slice/trim the branches when it hits it. Have a look at this tutorial I did https://exlevel.com/forum/index.php?/topic/690-using-geometry-to-shape-trees-plants/ Quote Link to comment Share on other sites More sharing options...
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