wallworm Posted April 17, 2017 Report Share Posted April 17, 2017 It would be cool if a path could acquire the sampled color of the surface it spawns from. Ideally the Surface Distributor has an option for what channel to derive from Vertex Color, Vertex Illum, Vertex Alpha or map color of the diffuse map (if present). When turned on, the path using this distributor should allow the mesh builder > vertex color layer > acquire from parent layer to utilize this color. Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 18, 2017 Report Share Posted April 18, 2017 Hi Shawn, I think we can try to implement this by turning on the "VC: Inherit from parent" in the Vertex color settings. The distribution surface will be used as the parent. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
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