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Surface Distributor: Acquire Color


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It would be cool if a path could acquire the sampled color of the surface it spawns from. Ideally the Surface Distributor has an option for what channel to derive from Vertex Color, Vertex Illum, Vertex Alpha or map color of the diffuse map (if present). When turned on, the path using this distributor should allow the mesh builder > vertex color layer > acquire from parent layer to utilize this color.

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