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Surface Distributor: By Material and By Smoothing Group


wallworm

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I was wondering if you could add two new features to the Surface Distributor:

 

Material ID: When set to non-zero, will limit to spawning on faces with matched material ID.

 

Smoothing Group: Default to -1 but when above -1 limit to spawn faces with the specified smoothing group.

 

Ideally, the two could be used together, so if MatID was set to 3 and Smoothing Group set to 4 then only faces with MatID 3 and SG 4 will produce paths.

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