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meta mesh

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P.S.: I just changed from 3ds 2013 to 2017... is it just me or is it much faster and stable? In 2013 meta mesh was allways a problem for me, now in 2017 I can change everything in real time without crashing 3ds :D


Maybe the fact that Autodesk improved the Nitrous viewport in 3dsMax 2015 and above, and we used these features in GrowFX.



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