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Growfx object distributed rendering fails


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Hi there,

 

We have an issue. Every time we try to render GrowFX native objects with distributed rendering render slaves fail to parse the scene.

Scene renders fine locally.

Objects collapsed to mesh also render fine locally and using Distributed Rendering.

 

This is not related to Fault tolerant heap - we disabled it. Clearly GrowFX object problem. Our renderer is Corona 1.5.

 

Can you look into it please and provide some sort of solution to this issue ?

 

Thanx for any feedback

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  • 2 weeks later...
  • 1 year later...

Hi Eduard...

 

Same problem here... when I want to use distributed render with corona growfx object disappears. Converting to mesh with max pointcache modifier is rendering normal.

Paths to cache file is the same on all slaves.

Latest growfx render nodes are installed 1.9.9. sp6

and corona 1.7. hotfix 4

 

Any solution for this problem?

 

Maybe londonvisuals found solution?

 

Thanks!

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