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trunk uvw mapping slips


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It there a way to stop the trunk's uvw mapping from slipping/sliding when animating the tree growing?

Have you tried using a absolute value for the UV's rather than the default setting? The default setting will stretch the UV's to tile one time along it's length, so this will change if you animate the length.

The absolute value will force the UV's to always stay the same length, independent of the branch length

 

Hope this helps

Jamie

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Have you tried using a absolute value for the UV's rather than the default setting? The default setting will stretch the UV's to tile one time along it's length, so this will change if you animate the length.

The absolute value will force the UV's to always stay the same length, independent of the branch length

 

Hope this helps

Jamie

Jamie,

Thanks so much...a total oversight at this end

 

Bobby

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