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Realtime GrowFX Foliage

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Here are a few realtime scenes running in Unreal Engine 4, using GrowFX to create 100% of the foliage (using Megascans textures and instanced geometry planes for the leaves). A real pleasure to work with GrowFX- such a powerful tool! 







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Really awesome!

Can you give some advice to create trees to be used in UE4? Any tricks to save memory and FPS?

The scene you created run without problems or is it slow?



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