Giona Posted July 25, 2016 Report Share Posted July 25, 2016 Hello, I'm trying to create a detailed grape vine tree. The general shape is mostly ok, but I'm struggling trying to replicate the appearence of the main trunk bark. In attachment you can see a photo of the bark with splinters that I would like to create. I tried to use the copy direction modifier attached to the main trunk, the problem is that I can't manage to use the radial offset, because the trunk has a custom graph that control the radius of the mesh. (see attachment) Any idea to solve this problem? Thanks Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted July 26, 2016 Report Share Posted July 26, 2016 I would probably just try to do this with texture (displacement and normal) maps as opposed to actual geometry. Then you could just use a twist direction modifier. It might not get you exactly the look you are going for but It would probably be pretty close. Quote Link to comment Share on other sites More sharing options...
3DMK Posted August 8, 2016 Report Share Posted August 8, 2016 You could try using a second GrowFX object for the bark that uses a surface distributor on the trunk of the main GrowFX object. This may be a better way to get an even density over the trunk if the radius varies quite a lot. (Make sure you have convert to mesh = ON in your preferences panel for the main GrowFX object, otherwise it will not generate a mesh that the second GrowFX object can be distributed over.) See this Tutorial for some more info on using the SURFACE DISTRIBUTOR https://www.youtube.com/watch?v=thgjnd10MhI Hope this helps Jamie Quote Link to comment Share on other sites More sharing options...
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