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Vertex Colours


3DMK

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Hi,

 

Just a quick post to see if it's possible to impliment vertex colours into the GrowFX object??

 

This would add more realism such as when the new leaves are a lighter colour green or even yellow or red.

 

Would be awesome if you could assign vertex colours based on the path percentage [with a gradiant ramp or colour swatches that blend]

 

I always found vertex colours [both controled & random] is one of the main reasons onyx trees look realistic.

 

Kind regards

 

Jamie

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  • 2 weeks later...

Hi Jamie,

 

Ok, we'll think about how to implement it properly.

Thanks for the idea!

 

Cheers

 

AWESOME!

 

Thanks for taking a look at vertex colours as IMO they are such a nessecity for true realism.

 

Can't wait to see what you SMART programers come up with!!!!!I am sure it will be great....everything else seems that way.

 

Thanks

Jamie

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  • 1 month later...

AWESOME!

 

Thanks for taking a look at vertex colours as IMO they are such a nessecity for true realism.

 

Can't wait to see what you SMART programers come up with!!!!!I am sure it will be great....everything else seems that way.

 

Thanks

Jamie

 

 

Hi Eduard,

 

Have you had any luck implimenting Vertex Colours at all????

I really think this is the ONLY thing missing from your awesome software.

The more I use GrowFX the more I think it is just so far advanced than Onyx, so much more intuitive & so much more tweakable.

Congratulations again.....All I want to do is build trees & plants ALL day now that I can build them they way I want [unlike onyx]

 

Cheers

 

Jamie

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Hi Eduard,

 

Have you had any luck implimenting Vertex Colours at all????

I really think this is the ONLY thing missing from your awesome software.

The more I use GrowFX the more I think it is just so far advanced than Onyx, so much more intuitive & so much more tweakable.

Congratulations again.....All I want to do is build trees & plants ALL day now that I can build them they way I want [unlike onyx]

 

Cheers

 

Jamie

Hi Jamie,

 

Thanks, but we have not yet started implementing it. I think very soon start, I already set the priority of this task as the most important :)

 

Cheers

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Hi Jamie,

 

Thanks, but we have not yet started implementing it. I think very soon start, I already set the priority of this task as the most important :)

 

Cheers

 

 

Thanks Eduard

 

As well as improving realism, Vertex colours are also very quick & easy to work with [rather than making many differnt colour maps & ID,s]

 

Thanks again for looking at this...I can't wait!

 

Jamie

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  • 1 month later...

Hi,

 

Now we complete the development of Vertex Color feature for all mesh builders. Here's a screenshot and example of using this feature:

 

VertexColor_example_1.png

 

Also you can affect to the following parameters: Position, Chaos pos and Weight.

 

What do you think about this? Maybe you have some suggestions?

 

Cheers

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Hi,

 

Now we complete the development of Vertex Color feature for all mesh builders.

 

What do you think about this? Maybe you have some suggestions?

 

Cheers

 

Hi Eduard,

 

You are now on the TOP of my christmas present list...lol. Thanks again for taking the time to listen to users & impliment our needs...3 Cheers!

 

It looks absolutely AWESOME!!!! And it will make a big difference to the quality of the trees & plants. [it was the ONLY thing I kept wishing GrowFX had....no more wishing!!!]

 

Here are a few questions as to how it will work.

 

I notice that the leaves are using their path postition along the stem for their colour....Can the leaf/mesh use it's own path [so that a leaf/stem/branch has a blend from tip to end.

 

Will this work the same on the leaves so that they get a colour from the STEM path but can they also blend this with their own vertex colour from their own Leaf path. so that This way you would get a VC blending from the tip to the end of the leaf as well as the vc colours from leaf to leaf

Not sure if that's possible??.. as you would need to be able to blend 2 different Vertex colours. This would be the best option for TOTAL control of vc colours.

 

 

Are you able to put multiple colours in the Gradiant ramp??? 2 Colours seems possibly limited? I guess I could just use a MAX Gradiant Ramp in the USE TEXTURE SLOT???

 

Will it work on the Standard Leaf Presets, or just the leaf mesh???

 

 

 

Anyway that's all I can think of at the moment.

 

Thanks so much again for the VC implimentation Eduard.....I can't explain how excited I was reading your post about it this morning.....WELL DONE & thanks for making my day!!

 

 

Jamie

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Hi Eduard,

 

You are now on the TOP of my christmas present list...lol. Thanks again for taking the time to listen to users & impliment our needs...3 Cheers!

 

It looks absolutely AWESOME!!!! And it will make a big difference to the quality of the trees & plants. [it was the ONLY thing I kept wishing GrowFX had....no more wishing!!!]

 

Here are a few questions as to how it will work.

Yes, it will make more realistic plants, so we decided to implement a VC in the first place.

 

I notice that the leaves are using their path postition along the stem for their colour....Can the leaf/mesh use it's own path [so that a leaf/stem/branch has a blend from tip to end.

 

Will this work the same on the leaves so that they get a colour from the STEM path but can they also blend this with their own vertex colour from their own Leaf path. so that This way you would get a VC blending from the tip to the end of the leaf as well as the vc colours from leaf to leaf

Not sure if that's possible??.. as you would need to be able to blend 2 different Vertex colours. This would be the best option for TOTAL control of vc colours.

At the moment, it works as shown in my screenshot:

VertexColor_example_2.png

But we'll add the inheritance of colors, at least it is necessary for MetaMesh (just an algorithm of VC for MetaMesh still not completed yet).

 

Are you able to put multiple colours in the Gradiant ramp??? 2 Colours seems possibly limited?

I think it's more comfortable than the Gradient Ramp :) You can scale the size of this control... :

VertexColor_UI_1.png

We developed their own control, to be able to save data in gfx-file without creating a mat-file. (for a plants library).

 

I guess I could just use a MAX Gradiant Ramp in the USE TEXTURE SLOT???

Yes!

 

 

Will it work on the Standard Leaf Presets, or just the leaf mesh???

Yes of course, it will work for all mesh builders.

 

Anyway that's all I can think of at the moment.

 

Thanks so much again for the VC implimentation Eduard.....I can't explain how excited I was reading your post about it this morning.....WELL DONE & thanks for making my day!!

 

Jamie

Ok, thanks for your wishes!

 

Cheers

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Thanks for the explanations Eduard.

 

Can't wait till it becomes part of GrowFX

...... any idea when the next update may be??? Sorry if I sound pushy...I'm just very keen that's all.!

 

Jamie

Hi Jamie,

 

I think very soon at the beginning of November 2011.

But I can send you before, when will ready all algorithms related to the VC. Ie I'll upload to MyGrowFX a new beta version and tell you about it :)

 

Cheers

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Hi Jamie,

 

I think very soon at the beginning of November 2011.

But I can send you before, when will ready all algorithms related to the VC. Ie I'll upload to MyGrowFX a new beta version and tell you about it :)

 

Cheers

Thanks again...I can't wait to give it a try. :D

 

Cheers

Jamie

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  • 3 weeks later...
  • 3 weeks later...

No Worries!!

I am sure it's not just a simple task

 

Finally, we completed the most difficult thing of this subsystem. Now, inheritance and color blending works amazing :)

Here's a example:

VertexColor2_example1.png

VertexColor2_example2.png

It's all settings related to Vertex Color, there is no need to use any affects...

 

Still need to finish "Coloring by Texture map", and an algorithm for Instanced geometry. I think this week we'll upload the new beta version.

 

Cheers

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  • 4 months later...

Hi Eduard,

Did you get a chance to have a look at the Colour blending modes yet????

After using the current Vertex Colours setup for a while now it seems quite nessesary to have some basic blending modes to have better control & variation of the vertex colours.

I hope that this is possible in a future release??

Thanks

Jamie

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Hi Eduard, Did you get a chance to have a look at the Colour blending modes yet???? After using the current Vertex Colours setup for a while now it seems quite nessesary to have some basic blending modes to have better control & variation of the vertex colours. I hope that this is possible in a future release?? Thanks Jamie

 

Hi Jamie,

The Colour blending modes is not ready yet, but we'll try to add it to the next release.

 

Cheers

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  • 3 weeks later...
  • 5 months later...

You got that right. I've been browsing on some photos the users here are create and to honest, I didn't expect that this is top rated.

 

IMHO Vertex Colour is the MOST IMPORTANT new feature to be added to GrowFX recently.

Vertex Colour [VC] provides super quick, easy & proper variation of the colour/brightness/saturation of leaves & branches/stems & will create much more realistic looking plants & trees

The ONLY practical way to get good leaf variation is to blend your leaf maps with VERTEX COLOUR variation. I have never seen a tree or plant that has exactly the same colouring on ALL it's leaves. The colouring will always change depending mostly on the age of the leaf.

 

I suggested & tested with the developers of GrowFX over quite a long period to impliment a second-to-none Vertex Colour options & the outcome was even better than I imagined [thanks to the talent & hard work of the programers at GrowFX]

 

Here is a couple of examples below

post-173-0-90693100-1323806265_thumb.jpg

post-173-0-13200100-1323973682_thumb.jpg

I suggest taking some interest in making trees with Vertex Colours..... you will be blown away by the overall improvement in the realism of your plants & trees.

If you have any questions about how it's used ...just ask...I'd be glad to help

 

All the best

Jamie

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  • 2 years later...

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