3DMK Posted July 11, 2011 Report Share Posted July 11, 2011 Hi, Just a quick post to see if it's possible to impliment vertex colours into the GrowFX object?? This would add more realism such as when the new leaves are a lighter colour green or even yellow or red. Would be awesome if you could assign vertex colours based on the path percentage [with a gradiant ramp or colour swatches that blend] I always found vertex colours [both controled & random] is one of the main reasons onyx trees look realistic. Kind regards Jamie Quote Link to comment Share on other sites More sharing options...
Eduard Posted July 11, 2011 Report Share Posted July 11, 2011 Hi Jamie, Ok, we'll think about how to implement it properly. Thanks for the idea! Cheers Quote Link to comment Share on other sites More sharing options...
3DMK Posted July 23, 2011 Author Report Share Posted July 23, 2011 Hi Jamie, Ok, we'll think about how to implement it properly. Thanks for the idea! Cheers AWESOME! Thanks for taking a look at vertex colours as IMO they are such a nessecity for true realism. Can't wait to see what you SMART programers come up with!!!!!I am sure it will be great....everything else seems that way. Thanks Jamie Quote Link to comment Share on other sites More sharing options...
3DMK Posted September 2, 2011 Author Report Share Posted September 2, 2011 AWESOME! Thanks for taking a look at vertex colours as IMO they are such a nessecity for true realism. Can't wait to see what you SMART programers come up with!!!!!I am sure it will be great....everything else seems that way. Thanks Jamie Hi Eduard, Have you had any luck implimenting Vertex Colours at all???? I really think this is the ONLY thing missing from your awesome software. The more I use GrowFX the more I think it is just so far advanced than Onyx, so much more intuitive & so much more tweakable. Congratulations again.....All I want to do is build trees & plants ALL day now that I can build them they way I want [unlike onyx] Cheers Jamie Quote Link to comment Share on other sites More sharing options...
Eduard Posted September 4, 2011 Report Share Posted September 4, 2011 Hi Eduard, Have you had any luck implimenting Vertex Colours at all???? I really think this is the ONLY thing missing from your awesome software. The more I use GrowFX the more I think it is just so far advanced than Onyx, so much more intuitive & so much more tweakable. Congratulations again.....All I want to do is build trees & plants ALL day now that I can build them they way I want [unlike onyx] Cheers Jamie Hi Jamie, Thanks, but we have not yet started implementing it. I think very soon start, I already set the priority of this task as the most important Cheers Quote Link to comment Share on other sites More sharing options...
3DMK Posted September 8, 2011 Author Report Share Posted September 8, 2011 Hi Jamie, Thanks, but we have not yet started implementing it. I think very soon start, I already set the priority of this task as the most important Cheers Thanks Eduard As well as improving realism, Vertex colours are also very quick & easy to work with [rather than making many differnt colour maps & ID,s] Thanks again for looking at this...I can't wait! Jamie Quote Link to comment Share on other sites More sharing options...
Eduard Posted October 17, 2011 Report Share Posted October 17, 2011 Hi, Now we complete the development of Vertex Color feature for all mesh builders. Here's a screenshot and example of using this feature: Also you can affect to the following parameters: Position, Chaos pos and Weight. What do you think about this? Maybe you have some suggestions? Cheers Quote Link to comment Share on other sites More sharing options...
3DMK Posted October 17, 2011 Author Report Share Posted October 17, 2011 Hi, Now we complete the development of Vertex Color feature for all mesh builders. What do you think about this? Maybe you have some suggestions? Cheers Hi Eduard, You are now on the TOP of my christmas present list...lol. Thanks again for taking the time to listen to users & impliment our needs...3 Cheers! It looks absolutely AWESOME!!!! And it will make a big difference to the quality of the trees & plants. [it was the ONLY thing I kept wishing GrowFX had....no more wishing!!!] Here are a few questions as to how it will work. I notice that the leaves are using their path postition along the stem for their colour....Can the leaf/mesh use it's own path [so that a leaf/stem/branch has a blend from tip to end. Will this work the same on the leaves so that they get a colour from the STEM path but can they also blend this with their own vertex colour from their own Leaf path. so that This way you would get a VC blending from the tip to the end of the leaf as well as the vc colours from leaf to leaf Not sure if that's possible??.. as you would need to be able to blend 2 different Vertex colours. This would be the best option for TOTAL control of vc colours. Are you able to put multiple colours in the Gradiant ramp??? 2 Colours seems possibly limited? I guess I could just use a MAX Gradiant Ramp in the USE TEXTURE SLOT??? Will it work on the Standard Leaf Presets, or just the leaf mesh??? Anyway that's all I can think of at the moment. Thanks so much again for the VC implimentation Eduard.....I can't explain how excited I was reading your post about it this morning.....WELL DONE & thanks for making my day!! Jamie Quote Link to comment Share on other sites More sharing options...
Eduard Posted October 17, 2011 Report Share Posted October 17, 2011 Hi Eduard, You are now on the TOP of my christmas present list...lol. Thanks again for taking the time to listen to users & impliment our needs...3 Cheers! It looks absolutely AWESOME!!!! And it will make a big difference to the quality of the trees & plants. [it was the ONLY thing I kept wishing GrowFX had....no more wishing!!!] Here are a few questions as to how it will work. Yes, it will make more realistic plants, so we decided to implement a VC in the first place. I notice that the leaves are using their path postition along the stem for their colour....Can the leaf/mesh use it's own path [so that a leaf/stem/branch has a blend from tip to end. Will this work the same on the leaves so that they get a colour from the STEM path but can they also blend this with their own vertex colour from their own Leaf path. so that This way you would get a VC blending from the tip to the end of the leaf as well as the vc colours from leaf to leaf Not sure if that's possible??.. as you would need to be able to blend 2 different Vertex colours. This would be the best option for TOTAL control of vc colours. At the moment, it works as shown in my screenshot: But we'll add the inheritance of colors, at least it is necessary for MetaMesh (just an algorithm of VC for MetaMesh still not completed yet). Are you able to put multiple colours in the Gradiant ramp??? 2 Colours seems possibly limited? I think it's more comfortable than the Gradient Ramp You can scale the size of this control... : We developed their own control, to be able to save data in gfx-file without creating a mat-file. (for a plants library). I guess I could just use a MAX Gradiant Ramp in the USE TEXTURE SLOT??? Yes! Will it work on the Standard Leaf Presets, or just the leaf mesh??? Yes of course, it will work for all mesh builders. Anyway that's all I can think of at the moment. Thanks so much again for the VC implimentation Eduard.....I can't explain how excited I was reading your post about it this morning.....WELL DONE & thanks for making my day!! Jamie Ok, thanks for your wishes! Cheers Quote Link to comment Share on other sites More sharing options...
3DMK Posted October 18, 2011 Author Report Share Posted October 18, 2011 Thanks for the explanations Eduard. Can't wait till it becomes part of GrowFX ...... any idea when the next update may be??? Sorry if I sound pushy...I'm just very keen that's all.! Jamie Quote Link to comment Share on other sites More sharing options...
Eduard Posted October 18, 2011 Report Share Posted October 18, 2011 Thanks for the explanations Eduard. Can't wait till it becomes part of GrowFX ...... any idea when the next update may be??? Sorry if I sound pushy...I'm just very keen that's all.! Jamie Hi Jamie, I think very soon at the beginning of November 2011. But I can send you before, when will ready all algorithms related to the VC. Ie I'll upload to MyGrowFX a new beta version and tell you about it Cheers Quote Link to comment Share on other sites More sharing options...
3DMK Posted October 18, 2011 Author Report Share Posted October 18, 2011 Hi Jamie, I think very soon at the beginning of November 2011. But I can send you before, when will ready all algorithms related to the VC. Ie I'll upload to MyGrowFX a new beta version and tell you about it Cheers Thanks again...I can't wait to give it a try. Cheers Jamie Quote Link to comment Share on other sites More sharing options...
3DMK Posted November 4, 2011 Author Report Share Posted November 4, 2011 Thanks again...I can't wait to give it a try. Cheers Jamie Any news on the VC colours yet......I am so keen to redo all the trees I have already done, as I am sure they will look heaps better with VC. all the best Jamie Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 4, 2011 Report Share Posted November 4, 2011 Any news on the VC colours yet......I am so keen to redo all the trees I have already done, as I am sure they will look heaps better with VC. all the best Jamie We have some complexity with VC, but we try to resolve it as quickly as possible... Quote Link to comment Share on other sites More sharing options...
3DMK Posted November 5, 2011 Author Report Share Posted November 5, 2011 We have some complexity with VC, but we try to resolve it as quickly as possible... No Worries!! I am sure it's not just a simple task Cheers Jamie Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 23, 2011 Report Share Posted November 23, 2011 No Worries!! I am sure it's not just a simple task Finally, we completed the most difficult thing of this subsystem. Now, inheritance and color blending works amazing Here's a example: It's all settings related to Vertex Color, there is no need to use any affects... Still need to finish "Coloring by Texture map", and an algorithm for Instanced geometry. I think this week we'll upload the new beta version. Cheers Quote Link to comment Share on other sites More sharing options...
3DMK Posted November 23, 2011 Author Report Share Posted November 23, 2011 Awesome! Sounds like Santa is about to arrive! I can't wait Thanks again for the update Cheers Jamie Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 23, 2011 Report Share Posted November 23, 2011 Another example: Cheers Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 23, 2011 Report Share Posted November 23, 2011 Sounds like Santa is about to arrive! I can't wait Yes you are right We hasten to release a new version to the holidays. Cheers Quote Link to comment Share on other sites More sharing options...
3DMK Posted April 15, 2012 Author Report Share Posted April 15, 2012 Hi Eduard, Did you get a chance to have a look at the Colour blending modes yet???? After using the current Vertex Colours setup for a while now it seems quite nessesary to have some basic blending modes to have better control & variation of the vertex colours. I hope that this is possible in a future release?? Thanks Jamie Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 15, 2012 Report Share Posted April 15, 2012 Hi Eduard, Did you get a chance to have a look at the Colour blending modes yet???? After using the current Vertex Colours setup for a while now it seems quite nessesary to have some basic blending modes to have better control & variation of the vertex colours. I hope that this is possible in a future release?? Thanks Jamie Hi Jamie, The Colour blending modes is not ready yet, but we'll try to add it to the next release. Cheers Quote Link to comment Share on other sites More sharing options...
GeorgeR Posted May 3, 2012 Report Share Posted May 3, 2012 I've been working on some things recently and I have to say, I LOVE the vertex color options. IMO, this makes GrowFX feature-complete. I can now make leaves sun-starched and define new and old growth - it's great! Quote Link to comment Share on other sites More sharing options...
peleus Posted October 28, 2012 Report Share Posted October 28, 2012 You got that right. I've been browsing on some photos the users here are create and to honest, I didn't expect that this is top rated. Quote Link to comment Share on other sites More sharing options...
3DMK Posted October 28, 2012 Author Report Share Posted October 28, 2012 You got that right. I've been browsing on some photos the users here are create and to honest, I didn't expect that this is top rated. IMHO Vertex Colour is the MOST IMPORTANT new feature to be added to GrowFX recently. Vertex Colour [VC] provides super quick, easy & proper variation of the colour/brightness/saturation of leaves & branches/stems & will create much more realistic looking plants & trees The ONLY practical way to get good leaf variation is to blend your leaf maps with VERTEX COLOUR variation. I have never seen a tree or plant that has exactly the same colouring on ALL it's leaves. The colouring will always change depending mostly on the age of the leaf. I suggested & tested with the developers of GrowFX over quite a long period to impliment a second-to-none Vertex Colour options & the outcome was even better than I imagined [thanks to the talent & hard work of the programers at GrowFX] Here is a couple of examples below I suggest taking some interest in making trees with Vertex Colours..... you will be blown away by the overall improvement in the realism of your plants & trees. If you have any questions about how it's used ...just ask...I'd be glad to help All the best Jamie Quote Link to comment Share on other sites More sharing options...
misters Posted February 2, 2015 Report Share Posted February 2, 2015 How would you go about creating a gradient along branches in the following situation? B1 = path postion 100% (distr = trunk), count = 2 B2 = path position 100% (dist = B1), count = 2, Levels = 5 So the gradient runs from level 1 (dark) to level 5 (light). Quote Link to comment Share on other sites More sharing options...
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