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Sending Data to Maya?


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When I convert my tree to a mesh, and export as an FBX, it comes into Maya as one solid mesh.  This makes assigning shaders difficult.  I can export separate and FBX and combine in Maya but this is annoying.

 

 Is there an easy way to send out my leaves, as one poly object, the rest of the tree as another poly object, but in ONE FBX file? 

 

Thanks in advance!

 

 

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When I convert my tree to a mesh, and export as an FBX, it comes into Maya as one solid mesh.  This makes assigning shaders difficult.  I can export separate and FBX and combine in Maya but this is annoying.

 

 Is there an easy way to send out my leaves, as one poly object, the rest of the tree as another poly object, but in ONE FBX file? 

 

Thanks in advance!

Sorry if this is not possible [as I am not a Maya user] but can't you just select  sub-objects via a material ID?

Just assign different material ID's to your GrowFX object in 3ds max before you export to maya [FBX supports material ID's as well as vertex colour]

EG. Make the leaves ID1, make the trunk ID2, make the branches ID3, etc etc

 

Hope this helps

Jamie

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