skeletalsabaki Posted June 22, 2016 Report Share Posted June 22, 2016 When I convert my tree to a mesh, and export as an FBX, it comes into Maya as one solid mesh. This makes assigning shaders difficult. I can export separate and FBX and combine in Maya but this is annoying. Is there an easy way to send out my leaves, as one poly object, the rest of the tree as another poly object, but in ONE FBX file? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
3DMK Posted June 26, 2016 Report Share Posted June 26, 2016 When I convert my tree to a mesh, and export as an FBX, it comes into Maya as one solid mesh. This makes assigning shaders difficult. I can export separate and FBX and combine in Maya but this is annoying. Is there an easy way to send out my leaves, as one poly object, the rest of the tree as another poly object, but in ONE FBX file? Thanks in advance! Sorry if this is not possible [as I am not a Maya user] but can't you just select sub-objects via a material ID? Just assign different material ID's to your GrowFX object in 3ds max before you export to maya [FBX supports material ID's as well as vertex colour] EG. Make the leaves ID1, make the trunk ID2, make the branches ID3, etc etc Hope this helps Jamie 1 Quote Link to comment Share on other sites More sharing options...
skeletalsabaki Posted June 29, 2016 Author Report Share Posted June 29, 2016 Thanks 3DMK, that worked really well. Quote Link to comment Share on other sites More sharing options...
3DMK Posted June 30, 2016 Report Share Posted June 30, 2016 Glad to help Quote Link to comment Share on other sites More sharing options...
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