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Combining Texture maps/materials


3DMK

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Hi Eduard,

Hope you're well,

 

I have been doing a lot of research again lately & I have come across an issue that I am trying to solve. :( I have used a UV unwrapped mesh for the trunk & would like to put a tileable bitmap inside the Trunk texture for the GrowFX cylinder mesh to use.

Is there a way to get the cylinder mesh to use just a certain part of a bitmap?? I have tried using the tile & offset value of the cylinder mesh but I can't seem to get it right, probably because my maths is really terrible. My tileable section of the bitmap is exactly 25% the width of the entire bitmap.

I was thinking it would be great to have the bitmap crop tool for the cylinder mesh as an option in the future

 

This would be a really great thing to achieve as it can make using the tree materials much quicker as there would only be one material instead of 2 or more.

I have attached an image to help explain.

 

Thanks for your time

Jamie

 

post-173-0-88499300-1466539382_thumb.jpg

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Hi Jaime,

 

Couldn't you just use the cropping tools in the standard "bitmap" map ? It sounds like it has the functionality you are looking for already. You would still need multiple materials but you could use just one texture map.

 

Hope it helps :)

Thanks PTrain but I am looking for a solution that is not max specific as this puts limits on where the models can be used.

I am also starting to make real-time trees/plants & it's absolutely  imperative to have it all in one map & one material.

Having a crop tool in GrowFX would also give more realism as you could use use multiple texture maps in the one bitmap. I have already suggested this for the leaf mesh as it would be even more awesome to have it in that as well.

https://exlevel.com/forum/index.php?/topic/558-texture-atlas-tools/

You wouldn't need to change anything about the current UV mapping in GrowFX, just the implementation of cropping the bitmap prior to the usual UV mapping.

 

Cheer

Jamie

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