3DMK Posted June 21, 2016 Report Share Posted June 21, 2016 Hi Eduard, Hope you're well, I have been doing a lot of research again lately & I have come across an issue that I am trying to solve. I have used a UV unwrapped mesh for the trunk & would like to put a tileable bitmap inside the Trunk texture for the GrowFX cylinder mesh to use. Is there a way to get the cylinder mesh to use just a certain part of a bitmap?? I have tried using the tile & offset value of the cylinder mesh but I can't seem to get it right, probably because my maths is really terrible. My tileable section of the bitmap is exactly 25% the width of the entire bitmap. I was thinking it would be great to have the bitmap crop tool for the cylinder mesh as an option in the future This would be a really great thing to achieve as it can make using the tree materials much quicker as there would only be one material instead of 2 or more. I have attached an image to help explain. Thanks for your time Jamie Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.