B.F. Posted May 22, 2016 Report Share Posted May 22, 2016 I am developing a game called "Inner Noise" on the Unreal Engine 4. In the story, the player will be most of the time in the forest, so it was decided to pay special attention to the plants. GrowFX is the only software for plant simulation, in which I can achieve the desired level of realism. Through the use of LOD manages to retain a reasonable number of polygons in the scene, and as a consequence, a high fps. (Translated in Google) Quote Link to comment Share on other sites More sharing options...
Eduard Posted May 23, 2016 Report Share Posted May 23, 2016 Very great work! Thanks a lot! Quote Link to comment Share on other sites More sharing options...
3DMK Posted June 26, 2016 Report Share Posted June 26, 2016 Well done! Looks great. So much better looking trees than what I have seen in games, especially anything made with Speedtree. It would be awesome if you could give us some general info on the final poly counts of the trees & their Lod Cheers Jamie Quote Link to comment Share on other sites More sharing options...
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