Eduard Posted February 25, 2016 Report Share Posted February 25, 2016 Hi Everyone,GrowFX 1.9.9 (Service Pack 1) is now available. What's new:+ Added a new option Aligned Local Vector for the Vector Orientation modifier;+ Improved the Wind Animation modifier: + Added a new feature Looping animation;+ Added a new parameter Strength factor in the Axial rotation group;+ Added a new parameter Angle Strength in the Orientation for leaves group; + Added the Invert lines button in the Eraser modifier;+ Many bugs are fixed. Some examples and screenshots: The Aligned Local Vector in the Vector Orientation modifier: If use the Local Vector, the result will be as follows: Improved the Wind Animation modifier: The Looping animation feature: For example, the Period = 50, then you can compare the frames 0 and 50, the trunk and branches should be identical. You can also compare for example frames 10 and 60, they should also be the same. Accordingly, for recording cache or proxy, you must use frames 0 ... 49, or 10...59, etc. To change the Period value you can customize the following settings: Stiffness, Scale Frequency, or the Wind Speed in the fan settings. If you changed any value, to fully update the period value click the Update button to recalculate the model, or just move the time slider. To create a looping animation of the tree, you must determine the total period of the loop. For example, it will be 200 frames. Then adjust the wind of the trunk so that its period is equal to 200. For other paths, adjust the period value is equal to a multiple of 200, for example 100, 50, 25, 10, 5, etc. Ie for the branches, Period = 100 or 50, etc. For the leaves, you can set the Period = 10 or 5. Also, please don't use the animation of the wind speed, or other parameters, and don't use the Perturb options in the wind object settings. Please see some examples: SmallTree_WindLoop.max PopulusCanadensis_WindLoop.max Test looped animation: The Eraser modifier: The Invert lines button allows you to invert the list of erased lines. This can be useful if you want to erase all the branches except for a few. Please feel free to ask if you have any questions.Thanks! 1 Quote Link to comment Share on other sites More sharing options...
3DMK Posted February 25, 2016 Report Share Posted February 25, 2016 Thanks heaps for this update Eduard.....much appreciated Quote Link to comment Share on other sites More sharing options...
davius Posted February 25, 2016 Report Share Posted February 25, 2016 Very nice update! Keep it up Eduard! Quote Link to comment Share on other sites More sharing options...
Archi Posted February 26, 2016 Report Share Posted February 26, 2016 Eduard, should we expect additional map channels before 2.0?Thanks Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 26, 2016 Author Report Share Posted February 26, 2016 Eduard, should we expect additional map channels before 2.0? Thanks We've started to develop this feature, but it has not yet completed, and we'll try to finish it asap. Thanks! Quote Link to comment Share on other sites More sharing options...
valwizard Posted February 28, 2016 Report Share Posted February 28, 2016 Hi, Eduard, Thanks for the new release. Only one thing I would like to ask: shell I have to uninstall the previous version or I have to install it on top of the old one? Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 28, 2016 Author Report Share Posted February 28, 2016 Hi, Eduard, Thanks for the new release. Only one thing I would like to ask: shell I have to uninstall the previous version or I have to install it on top of the old one? Hi valwizard, Yes, you can install it on top of the old version. Cheers Quote Link to comment Share on other sites More sharing options...
valwizard Posted February 28, 2016 Report Share Posted February 28, 2016 Thanks. Quote Link to comment Share on other sites More sharing options...
mad Posted March 4, 2016 Report Share Posted March 4, 2016 REALLY NICE! Thanks, especially for the wind loop I have one question, can you tell me the formula how the loop period is calculated? Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 5, 2016 Author Report Share Posted March 5, 2016 I have one question, can you tell me the formula how the loop period is calculated? Here's formula : Period = ( GetTicksPerFrame() * (10 * Stiffness / Wind_Speed) / Scale_Frequency ) Cheers 1 Quote Link to comment Share on other sites More sharing options...
mad Posted March 5, 2016 Report Share Posted March 5, 2016 Thats interesting, thanks ☺ 1 Quote Link to comment Share on other sites More sharing options...
mad Posted April 4, 2016 Report Share Posted April 4, 2016 Hello, I have notice one thing, and that the looping have problems with FPS different from 30. I cant get to work looping tree with fps 24. Maybe its because I use aftermesh wind modifier? Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 5, 2016 Author Report Share Posted April 5, 2016 I have notice one thing, and that the looping have problems with FPS different from 30. I cant get to work looping tree with fps 24. Maybe its because I use aftermesh wind modifier? Yes, recently we've fixed this bug, and now I can send you an update... What is your 3ds Max version? Thanks! Quote Link to comment Share on other sites More sharing options...
mad Posted April 5, 2016 Report Share Posted April 5, 2016 Yes, recently we've fixed this bug, and now I can send you an update... What is your 3ds Max version? Thanks! Aaah We use Max 2016. Thanks Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 5, 2016 Author Report Share Posted April 5, 2016 Aaah We use Max 2016. Thanks I've sent you an update... Thanks! Quote Link to comment Share on other sites More sharing options...
hmaximore Posted April 18, 2016 Report Share Posted April 18, 2016 Hello Eduard. We just purchased Growfx for out studio. Awesome product. Is there any chance of getting the perturb functions integrated into looping? Even if that increases the looping range. We're getting more natural movement when perturbed is turned on. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 18, 2016 Author Report Share Posted April 18, 2016 Hello Eduard. We just purchased Growfx for out studio. Awesome product. Is there any chance of getting the perturb functions integrated into looping? Even if that increases the looping range. We're getting more natural movement when perturbed is turned on. Thanks. Hello hmaximore, Unfortunately this is impossible, because the Perturb functions uses a 3D Noise function, which does not have any looping range. I'm not sure, but you can try to animate the wind speed and/or wind direction, maybe with a certain repeats, and try to find a new looping range. Cheers Quote Link to comment Share on other sites More sharing options...
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