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Randomizing UV offsets Per Element


wallworm

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I'd like an option in the mesh builder UVW Mapping controls to randomize U/V offset You could add a checkbox next to offset called Randomize that activated a Offset Max spinner (one for U and one for V). When on, each element (like a branch or leaf) gets a random U/V offset within the rand given. So if Offset is 0 and Max Offset is 1.0, then each element will get a random offset between 0 and 1.

 

This will make it easier to add variation to plants you are texturing procedurally and with tiling textures.

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We don't want to add additional controls, because it complicates the user interface. In the node based UI that we're still developing, this would be possible to do by connecting a special node like Randomize to any parameter!

At the moment you can just use the Affects, to add randomization of the U/V offset. If you want, I can explain how to do it...

 

Cheers
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Fair enough. I'll experiment with affects (which I didn't even consider for this).

 

Yes, try it. It's simple: add the Affect from any parameter of the distributor to the [Mesh] -> [uVW U-Coords: Offset] or [Mesh] -> [uVW V-Coords: Offset], then just set the Chaos% = 100 in the Affect factor settings. And don't forget to set the U or V Offset to maximum value that you want.

 

Cheers

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Yes, try it. It's simple: add the Affect from any parameter of the distributor to the [Mesh] -> [uVW U-Coords: Offset] or [Mesh] -> [uVW V-Coords: Offset], then just set the Chaos% = 100 in the Affect factor settings. And don't forget to set the U or V Offset to maximum value that you want.

 

Cheers

This method works fine & is the way I have been doing it for a while now with great results

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