wallworm Posted December 31, 2015 Report Share Posted December 31, 2015 I'd like an option in the mesh builder UVW Mapping controls to randomize U/V offset You could add a checkbox next to offset called Randomize that activated a Offset Max spinner (one for U and one for V). When on, each element (like a branch or leaf) gets a random U/V offset within the rand given. So if Offset is 0 and Max Offset is 1.0, then each element will get a random offset between 0 and 1. This will make it easier to add variation to plants you are texturing procedurally and with tiling textures. Quote Link to comment Share on other sites More sharing options...
Eduard Posted January 4, 2016 Report Share Posted January 4, 2016 We don't want to add additional controls, because it complicates the user interface. In the node based UI that we're still developing, this would be possible to do by connecting a special node like Randomize to any parameter! At the moment you can just use the Affects, to add randomization of the U/V offset. If you want, I can explain how to do it... Cheers Quote Link to comment Share on other sites More sharing options...
wallworm Posted January 4, 2016 Author Report Share Posted January 4, 2016 Fair enough. I'll experiment with affects (which I didn't even consider for this). Quote Link to comment Share on other sites More sharing options...
Eduard Posted January 4, 2016 Report Share Posted January 4, 2016 Fair enough. I'll experiment with affects (which I didn't even consider for this). Yes, try it. It's simple: add the Affect from any parameter of the distributor to the [Mesh] -> [uVW U-Coords: Offset] or [Mesh] -> [uVW V-Coords: Offset], then just set the Chaos% = 100 in the Affect factor settings. And don't forget to set the U or V Offset to maximum value that you want. Cheers Quote Link to comment Share on other sites More sharing options...
3DMK Posted January 8, 2016 Report Share Posted January 8, 2016 Yes, try it. It's simple: add the Affect from any parameter of the distributor to the [Mesh] -> [uVW U-Coords: Offset] or [Mesh] -> [uVW V-Coords: Offset], then just set the Chaos% = 100 in the Affect factor settings. And don't forget to set the U or V Offset to maximum value that you want. Cheers This method works fine & is the way I have been doing it for a while now with great results Quote Link to comment Share on other sites More sharing options...
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