ptrain03 Posted December 3, 2015 Report Share Posted December 3, 2015 This is a test image from a new workflow I am trying out. I am driving the initial branch lengths using their path position then using their lengths to drive most of the subsequent branches properties. The idea is to end up with a very minimal amount of graph work to change the form of the tree while keeping the architecture realistic and consistant. I am using these for a personal project. Hopefully it will be done in a few weeks and I will be able to post some decent final renders for you guys. 1 Quote Link to comment Share on other sites More sharing options...
3DMK Posted December 3, 2015 Report Share Posted December 3, 2015 There is always more than one way to build with GrowFX...good to see others experimenting with new possibilities. Cheers Jamie Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted December 3, 2015 Author Report Share Posted December 3, 2015 Thanks Jamie I was trying to come up with a way to emulate the effects of weight on branch formation, And since there is no "weight" parameter, I figure the weight of the branch could be approximated by its length. Your absolutely right. GrowFX is a relatively small program but even 4 years in It still surprises me with its capabilities on a regular basis. Quote Link to comment Share on other sites More sharing options...
mentor Posted December 3, 2015 Report Share Posted December 3, 2015 Hmm, it's looks like L-system in Houdini. I worked with L-systems before, but GrowFX is much easier and faster. In L-systems you can write complex rules to describe any plant but sometimes it's very hard task... I also use "length" parameter to affect on gravity, angles, density and etc. I will upload animation of grow of Tilia Cordata which controlled only by main trunk's length. There are many relations between different parametrs... I'm awiting when GrowFX 2.0 with node-based workflow It will be more flexible and powerful! Animation test... https://www.youtube.com/watch?v=TPmsJNDIUVA 1 Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted December 3, 2015 Author Report Share Posted December 3, 2015 Nice ! I love how the branches sag as they get longer, really cool to see this animated. I will try tying back to the trunk growth next time. That seems like a better approach. Thanks for the help Before I bought GrowFX I messed with L systems a little, but It was too hard for me. You are right, The node based workflow is going to make growFX work really fast and even more enjoyable. Can't wait ! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.