mentor Posted December 3, 2015 Report Share Posted December 3, 2015 Hello! I made realistic 3d models of Tilia Cordata with animation, waiting for feedback 1. First animation test, I dislike leaves anmation 2. Latest test, correct animation of leaveshttps://www.youtube.com/watch?v=qh1huBxME0Q3. Renderings 1 Quote Link to comment Share on other sites More sharing options...
massisan Posted December 3, 2015 Report Share Posted December 3, 2015 not bad.i realy like the leaves.real mesh i assume?or alpha planes? Quote Link to comment Share on other sites More sharing options...
mentor Posted December 3, 2015 Author Report Share Posted December 3, 2015 Thnx! I used opacity on leaves and seeds/flowers to reduce polygon size 9 meter tall Tilia Cordata has about 1,2 million of polygons. But I have detailed geometry of leaves with with "angle across map" displacement. Simple model with planar leaves has about 600K polygons. Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted December 3, 2015 Report Share Posted December 3, 2015 the twig structure looks like a near perfect match. I looked at a few of these online. In many of the images the angle bend of the 1st branching path appears to decrease as it makes its way up the trunk. I think the angle change starts around the midpoint of the trunk. Your path 1 angle bend looks like it stays the same until the top 20% of the tree or so. I could be wrong though. There seems to be allot of variation in that tree species. really nice maps ! which program did you use to make them ? I have been using Allegorithmic's "Bitmap to Material" quite a bit lately for foliage maps and the results turn out pretty nice. Great looking work as always 1 Quote Link to comment Share on other sites More sharing options...
3DMK Posted December 3, 2015 Report Share Posted December 3, 2015 Nice work with the wind! Quote Link to comment Share on other sites More sharing options...
mentor Posted December 3, 2015 Author Report Share Posted December 3, 2015 Work is still in progress, tweaking animation and adding new shapes - espaliers, spherical, trimmed, wild and etc. I used only photo references and photoshop to make textures. Perhaps I will make a short tutorial how I did thi tree Textures of leaf and flowers: Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted December 3, 2015 Report Share Posted December 3, 2015 Tutorials are always great ! Quote Link to comment Share on other sites More sharing options...
mentor Posted December 5, 2015 Author Report Share Posted December 5, 2015 New test, with more correct animation. I like it, but it's still not perfect... https://www.youtube.com/watch?v=5IXgnAwzfYI http://www.youtube.com/watch?v=VfHAakbvDlc I used wind speed graph to simulate correct wind influence. And some hi-res renderings: Quote Link to comment Share on other sites More sharing options...
mentor Posted December 6, 2015 Author Report Share Posted December 6, 2015 Night render test, wind speed 4m/s https://www.youtube.com/watch?v=LiSwZkyovSI Quote Link to comment Share on other sites More sharing options...
mentor Posted December 10, 2015 Author Report Share Posted December 10, 2015 New test https://www.youtube.com/watch?v=qe-zn9bwDW0 Quote Link to comment Share on other sites More sharing options...
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