archaeotect Posted November 16, 2015 Report Share Posted November 16, 2015 The scene depicts a prehistoric settlement at a riverbend. All the plants in the scene, including roots and driftwood, were created with GrowFX. I especially enjoyed creating the gnarly roots of the hero tree using Object React and Meta Mesh. Forest Pack Pro and V-Ray were the other two main plugins which made this image possible. 2 Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 16, 2015 Report Share Posted November 16, 2015 Wow, very great work! If you don't mind, later we'll add this image in our main gallery. Many thanks! Quote Link to comment Share on other sites More sharing options...
archaeotect Posted November 16, 2015 Author Report Share Posted November 16, 2015 Thanks Eduard! Sure you can add the image to the gallery! Quote Link to comment Share on other sites More sharing options...
Eduard Posted November 16, 2015 Report Share Posted November 16, 2015 Sure you can add the image to the gallery! Thanks a lot! Quote Link to comment Share on other sites More sharing options...
massisan Posted November 29, 2015 Report Share Posted November 29, 2015 looks realy good!well done Quote Link to comment Share on other sites More sharing options...
3DMK Posted December 3, 2015 Report Share Posted December 3, 2015 Great work!! Well done Quote Link to comment Share on other sites More sharing options...
archaeotect Posted December 7, 2015 Author Report Share Posted December 7, 2015 Thank you massisan & 3DMK! Quote Link to comment Share on other sites More sharing options...
mentor Posted December 8, 2015 Report Share Posted December 8, 2015 Stunning work! Perhaps, you should add a border between wet and dry stone on the front, 10-20 sm over water level. I mean this: Quote Link to comment Share on other sites More sharing options...
archaeotect Posted December 9, 2015 Author Report Share Posted December 9, 2015 Thanks, especially for the critique & suggestion! You are right, of course. I had tried to achieve that with a VRay DistanceTex wired to the water level. You can maybe see the effect on the right-hand rock next to the dead tree. Both rocks share the same shader, but somehow in the foreground it doesn't show as expected, maybe because of the angle or the direct sunlight or a mistake on my part? I should have set up and optimized a separate shader for each rock. Quote Link to comment Share on other sites More sharing options...
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