betwrx Posted July 28, 2015 Report Share Posted July 28, 2015 So because I'm using corona render I have to use to point cache method. The way I did it is to put the wind animation in the after mesh modifier. After that turn on convert to mesh in the pref. parameters add an point cache on top of that. Click New save it as pc2. That worked with no problem. But when I play it on the timeline I get weird animation on couple of frames for the tree (see pic). I tried saving it with the other file type (XML) and somehow max only record the 100 first frames. So I dunno how to fix this Quote Link to comment Share on other sites More sharing options...
betwrx Posted July 30, 2015 Author Report Share Posted July 30, 2015 Still cant figure out why after 360 frames the tree go all haywire..this is bugging me :S Nvm record each frame apart solved it Quote Link to comment Share on other sites More sharing options...
Eduard Posted August 6, 2015 Report Share Posted August 6, 2015 Please send me your scene file, we'll try to investigate this problem... Thanks! Quote Link to comment Share on other sites More sharing options...
betwrx Posted August 7, 2015 Author Report Share Posted August 7, 2015 whitebirch.max There it is. Take a look at it Quote Link to comment Share on other sites More sharing options...
Eduard Posted August 20, 2015 Report Share Posted August 20, 2015 We've investigated your tree, and have not found the cause of this behavior in the Point Cache. I'm a bit optimized your tree, and the problem has disappeared. I increased the Face Size in all Cylinder meshes, it has reduced the total number of polygons. I also recommend to apply the Wind modifiers into After Mesh Modifiers. See the attached file: whitebirch_1.max There I left only one tree. Other you can adjust in a similar way. Thanks! Quote Link to comment Share on other sites More sharing options...
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