3DMK Posted July 27, 2015 Report Share Posted July 27, 2015 Hi Eduard,After some recent R&D work to try & achieve more realism, I found that lots of texture variation was very important.Although it's easy to get variation in the geometry with GrowFX, I found that the UV mapping & texture tools could benifit from a new texture-atlas feature that would help get lots of texture variation quickly & easily.The problem is that if you have a lot of different bitmaps for variation then you need to have lots of unique materials which is really slow to tweak/change anything. It would be great to have a feature that automatically chopped the bitmap into into individual crops based on user input.That way you could instantly have a huge amount of variation quickly and easily, with only one material to tweak/change. I know the GrowFX Multimapdoes this to some degree but you still need to load each map individually. I think it would be more ideal to have the process Automatic, especially if youhave 20+ different leaves.I have made an image to explain my idea better [Please see attached] Thanks Jamie 1 Quote Link to comment Share on other sites More sharing options...
doncht Posted July 28, 2015 Report Share Posted July 28, 2015 Nicely thought of 3D. +1 to this as well. Quote Link to comment Share on other sites More sharing options...
Eduard Posted July 30, 2015 Report Share Posted July 30, 2015 Hi Jamie, Of course, we'll try to add this feature... Thanks for the idea! Quote Link to comment Share on other sites More sharing options...
3DMK Posted August 2, 2015 Author Report Share Posted August 2, 2015 Thanks Eduard! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.