Eduard Posted March 31, 2015 Report Share Posted March 31, 2015 Hi Everyone,We have prepared a new beta version, it's available for customers only. What's New in GrowFX 1.9.9 Beta: + Added the Cache mode. Now you can bake the growth or wind animation of your plant model, and then use the cache files in other projects. The recording process is multithreaded, so it works more faster;+ Added the Bake Direction feature for the Object Reaction modifier. This allows you to bind the vines (for example) to the animated reaction object;+ Added a new parameter Chaos pos % for the Path Position Distributor;+ Added the ability to convert the Path Distributor into the Path Position Distributor;+ Added a new option Shift Start Point for the Noise direction modifier;+ Added a new option Scale proportionally for the Leaves mesh;+ Improved the Stop stitching feature for the Meta mesh, also added a new option Stop stitching for children;+ Some minor bugs are fixed. The Cache rollout: How to cache a static tree: How to cache an animated tree: The Bake Direction feature in the Object Reaction modifier: How to bake directions in the Object Reaction modifier: The Chaos pos % in the Path Position Distributor: Converting the Path Distributor into the Path Position Distributor: The new option Shift Start Point in the Noise direction modifier: The new option Scale proportionally in the Leaves mesh: The new option Stop stitching for children in the Meta mesh: Please feel free to ask if you have any questions. Thanks! Quote Link to comment Share on other sites More sharing options...
ptrain03 Posted March 31, 2015 Report Share Posted March 31, 2015 I didn't even think about the convert path distributor to path position distributor. Great addition ! This could be really useful. Also the scale proportionately checkbox is a great new feature ! If I have a path position distributor with a count of 3 for example, does the chaos position allow the positions to vary slightly as opposed to only coming from a single point? Great work! , cant wait to try this out. Thanks Eduard Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 31, 2015 Author Report Share Posted March 31, 2015 Hi Paul, If I have a path position distributor with a count of 3 for example, does the chaos position allow the positions to vary slightly as opposed to only coming from a single point? Before converting, the chaos is better to remove. Because during the conversion the chaos calculated in another way, and it can't get the same seed value as for usual tree calculation. Otherwise you'll get a slightly different result. After conversion, you can add chaos for each branch if you want. Thanks Quote Link to comment Share on other sites More sharing options...
GrowFxUser Posted April 1, 2015 Report Share Posted April 1, 2015 Hi Eduard, Thank you for such a great release. Could you please upload an example file for "Scale Proportionally". I can't get it to work (don't know how it works!). Also I realized that, in the "instanced geometry mesh" , "count rate" does not work as expected. The first item in the list, gets picked far less than the others. In other words, it does not work the same for all the items in the list, even if the same value is assigned to count rate for each item. (Here is an example : http://we.tl/wWyyc7tJ8Y). Thank you, Ashkan Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 1, 2015 Author Report Share Posted April 1, 2015 Hi Ashkan, It's very simple, if "Scale Proportionally" is on, the width of the leaf will depend on its length. Here's an example: ScaleProportionally_example.max Regarding the "count rate", in theory, there need another algorithm. Now I added a bit of randomness, if you want I can send you an update for testing... Thanks Quote Link to comment Share on other sites More sharing options...
GrowFxUser Posted April 1, 2015 Report Share Posted April 1, 2015 Hi Eduard, Thank you, I'm fine for now. The workaround is to add the first item twice, first of the list and last, and it'll work fine, But it'd be nice if that can be fixed, anytime; no rush here. Thanks for the great update Ashkan Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 1, 2015 Author Report Share Posted April 1, 2015 Hi Ashkan, The workaround is to add the first item twice, first of the list and last, and it'll work fine, But it'd be nice if that can be fixed, anytime; no rush here. Ok, it will be in the release. Keep in mind, randomness of the objects in the list is highly dependent on the Seed value on the main panel...Thanks! Quote Link to comment Share on other sites More sharing options...
3DMK Posted April 1, 2015 Report Share Posted April 1, 2015 Thanks so much for another AWESOME update Eduard!I can't keep up with all the new tools you are implementing ....and how many updates can we get for free!!! [you can stop now] I think GrowFX is the best value software I have EVER purchased.without doubtCan't wait to finish my Archviz work & have a play with these cool new features.on Behalf of ALL users...thanks again Jamie Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 1, 2015 Author Report Share Posted April 1, 2015 Thanks for your kind words Jamie! Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 1, 2015 Author Report Share Posted April 1, 2015 We've fixed the bug and updated the full versions. The problem was with the opening of the *.gfx files. So if someone uses the gfx files, please download this update again. Thanks! Quote Link to comment Share on other sites More sharing options...
mindflux Posted April 5, 2015 Report Share Posted April 5, 2015 Thanks for the update, very much appreciated! Quote Link to comment Share on other sites More sharing options...
tonifres Posted April 14, 2015 Report Share Posted April 14, 2015 Hi Eduard, this update with this feature (Path Distributor into the Path Position Distributor) is absolutely awesome!! thanks. Quote Link to comment Share on other sites More sharing options...
LightSyndrome Posted June 2, 2015 Report Share Posted June 2, 2015 Any chance to support max 2016? Quote Link to comment Share on other sites More sharing options...
Eduard Posted June 2, 2015 Author Report Share Posted June 2, 2015 Any chance to support max 2016? Now you can just install GrowFX for Max2015 onto your 3dsMax 2016, because recompilation is not required. Later, we'll add support for 3dsMax 2016, of course. Cheers Quote Link to comment Share on other sites More sharing options...
LightSyndrome Posted July 8, 2015 Report Share Posted July 8, 2015 Now you can just install GrowFX for Max2015 onto your 3dsMax 2016, because recompilation is not required. Later, we'll add support for 3dsMax 2016, of course. Cheers Hi Eduard. I Have a issue with DR and grow... The nodes cant restart. It happens only when there growfx objects. Cheers Quote Link to comment Share on other sites More sharing options...
Eduard Posted July 13, 2015 Author Report Share Posted July 13, 2015 Hi Eduard. I Have a issue with DR and grow... The nodes cant restart. It happens only when there growfx objects. Cheers Hi Andres, I sent you the latest version for the Max 2016... Please try it and let me know the result. Thanks! Quote Link to comment Share on other sites More sharing options...
LightSyndrome Posted October 15, 2015 Report Share Posted October 15, 2015 Hi Eduard... I've seen a lot of new cross-platform plug for the creation of vegetation. On the other side is very advanced SpeedTree. You have plans for a new vercion? Cheers Quote Link to comment Share on other sites More sharing options...
Eduard Posted October 21, 2015 Author Report Share Posted October 21, 2015 I've seen a lot of new cross-platform plug for the creation of vegetation. On the other side is very advanced SpeedTree. You have plans for a new vercion? Cheers Hi Andres, Soon we plan to release version 1.9.9. Nevertheless, we continue to develop version 2.0 with node based UI, and after the release of this version, we'll try to port the plugin into other applications. Thanks! Quote Link to comment Share on other sites More sharing options...
LightSyndrome Posted October 23, 2015 Report Share Posted October 23, 2015 WooowThank Eduard. Ant chance to optimize the hand drowing? Quote Link to comment Share on other sites More sharing options...
Sebastian Appel Posted October 27, 2015 Report Share Posted October 27, 2015 Is there a way to get hold of a 3ds max 2016 compatible version? Quote Link to comment Share on other sites More sharing options...
Eduard Posted October 27, 2015 Author Report Share Posted October 27, 2015 Ant chance to optimize the hand drowing?Unfortunately, this feature is not yet implemented... Quote Link to comment Share on other sites More sharing options...
Eduard Posted October 27, 2015 Author Report Share Posted October 27, 2015 Is there a way to get hold of a 3ds max 2016 compatible version? You can download this version from MyGrowFX... Cheers Quote Link to comment Share on other sites More sharing options...
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