nabelekm Posted March 17, 2015 Report Share Posted March 17, 2015 Hello, I've recently started learning GrowFX in past week, and It's amazing plugin with so much potencial. At the moment I'm still running on a demo (since I have to save up a little more money for educational licence ). I came to the point, where I'm struggling with a difficult problem - creating uneven branches on second level. Since level feature doesn't look very user friendly to me, Im creating my branch levels with 2 paths, then generating twigs, and then scattering it with instanced geometry of needles. Problem is, that even though I'm trying to use random count, with value 2, its more likely that all my branches dissappear instead of randomisation between 2 and 1 in count. Or else - I only get 2 all the time and sometimes on, but very rare. This is an illustration of what I'm trying to get - Is there any simple way to achieve it? By the way- here is where I'm so far Thanks for any help or advice! Cheers! Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 17, 2015 Report Share Posted March 17, 2015 Hello nabelekm, For your Branch level 2 in the Path distributor settings, please set the Turn axis = 180. Also you can set the Start vector: Angle axis = 90, to turn all the branches along the level 1. And add an Affect from the Parameter: Path position to the Length of branches ... see my screenshots: BTW, your fir tree looks cool Cheers Quote Link to comment Share on other sites More sharing options...
nabelekm Posted March 17, 2015 Author Report Share Posted March 17, 2015 Thank you! Well, there was a little misunderstanding - I'm using affects already, with no problem... my problem is, that all the time im trying to create branch level 2, my secondary branches look like this Finally, I've figured out the distribution of the branches from your screenshot... But now I cannot control the vertical angle of the secondary branches with the Angle Bend, because its controlling the horizintal angle. I've tried using hard bend or vector direction, but I think its more complicated way. Is there any way to achieve the distribution (like I ilustrated in my first post) with Angular distributor? Thanks! Martin Nabelek Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 17, 2015 Report Share Posted March 17, 2015 Hi Martin, I don't quite understand you, but if you want to use the Angular distributor, no problem, please see my settings here: the max file: PathDistr2.max Or you meant another? Thanks! Quote Link to comment Share on other sites More sharing options...
nabelekm Posted March 17, 2015 Author Report Share Posted March 17, 2015 Hello, thanks for a fast reply. That method works, but I lack the ability to control the angle between the secondary branches - they are distributed properly, but flat. and I'm not able to control it with any parameter (only vector direction modifier, but that is still not what I want) Underneath is my approach, but as you can see, the distribution is wrong, but I'm able to control the angle using Angle Bend Thanks! M. Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 17, 2015 Report Share Posted March 17, 2015 Now it's clear... Yes, you can only use the Vector dir modifier, with the Stength graph. See my example: PathDistr3.max Thanks! Quote Link to comment Share on other sites More sharing options...
nabelekm Posted March 17, 2015 Author Report Share Posted March 17, 2015 Awesome, thank you! that was what I was looking for. Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 17, 2015 Report Share Posted March 17, 2015 You are very welcome! I'll be glad to see you among our customers! Thanks! Quote Link to comment Share on other sites More sharing options...
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