secondplace Posted March 18, 2011 Report Share Posted March 18, 2011 having a rig builder option would be nice. for further animation. they could then be animated with this script for example: http://www.scriptspot.com/3ds-max/scripts/pxtreemotion Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 19, 2011 Report Share Posted March 19, 2011 Thanks for your suggestion and link, but I think that for the complex trees will be a lot of bones, and calculate it will be very difficult. Also, why there use other scripts? We'll soon begin to develop a new subsystem to create a wind animation, where you can easily customize the wind of tree. And I hope that we make it so that the calculation will be very quickly (without recalculating mesh ). Cheers Quote Link to comment Share on other sites More sharing options...
secondplace Posted March 19, 2011 Author Report Share Posted March 19, 2011 >>Also, why there use other scripts? there are several advantages if i don't need a plugin to open a scene. especially for freelancer that often have to pass their work on to other people. it could even be exported to other 3d packages. etc. i just tried with about 500 bones and the animation played realtime here. but not sure how well this would do on a big tree with 1000s of leaves. anyway i'm not going to rig a tree with so many leaves manualy just to find out Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 20, 2011 Report Share Posted March 20, 2011 Ok, we'll think how to implement it... Of course, for simple trees it can be helpful, but I have an oak tree, where has more than 50000 small branches and more than 150000 leaves Cheers Quote Link to comment Share on other sites More sharing options...
secondplace Posted March 20, 2011 Author Report Share Posted March 20, 2011 it be interessting to see how max would handle such an animation. anyway i'm not goint to create an animation like avatar where every leave in the forest is moving also i'm not sure if animated leaves are always needed. i guess it would allready look good if the branches are moving. it it would be up to the animater to define how much detail he really needs. anyway i think if someone wants to go crazy he would need to use speedtree. here is an example: http://www.youtube.com/watch?v=g10NDl6HdD4 in that clip you can see that they used riging for animation too (and apex!). also they did not animate the leaves either and things looks very good in my opinion. nick Quote Link to comment Share on other sites More sharing options...
Eduard Posted March 21, 2011 Report Share Posted March 21, 2011 Ok, we'll think how to implement it Cheers Quote Link to comment Share on other sites More sharing options...
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